Update 112a2 is now Live on the Alpha Branch!

Hot Dogs, Horseshoes & Hand Grenades

Do you like hot dogs? How about horseshoes? Hand grenades? (everyone likes hand grenades) Anyway, we've got all that, and guns. SO MANY GUNS. So if you like ordnance, meat, and far too many groan-worthy puns, this is the VR sandbox game for you.

[previewyoutube=_0Sa4GE4HTE;full][/previewyoutube] Howdy folks! Have a bite-sized update for y'all this week. Mainly fixes and tweaks to test out my new build pipeline now that I've migrated development setups for the first time in almost 7 years. Will have something hopefully more exciting for you next week! Peace, Anton [h2]Full Changelog - Update 112 Alpha 2[/h2] [h3]Additions:[/h3][list] [*] Added MLok rail support to SCR AR15 Pistol, MX410, Mk 12, M2 Tactical, AKM Tactical, P762, Sport ACR, Evo3 Stealth, Evo3 S1 Carbine, Evo3 S2 Micro [/list] [h3]Changes:[/h3][list] [*] [TNH] Refractive Encryption now teleports and fires its weapon after 0.1 seconds instead of instantly, allowing all multi-projectile shots to strike it reliably (such as shotgun shells). [*] Adjusted HK-style weapon sound event logic (thanks to Jack Foxtrot for the suggestion) [*] [Sound] G-Series Handguns now all use the Handling audio that was authored when the G41 was released (more modern/accurate) [*] [Sound] Deagle pistols outside of the .50 series now have upgraded/matched audio to match the .50 series [*] [Sound] G36 Bolt forward sound adjusted [*] [Sound] Hammerless 520 Shotgun racking sound replaced [*] Thanks to jexjhuy for the detailed sound notes [*] [TNH] Orthogonal Encryption now rotates 180 degrees each time, instead of 90, which -should- ensure un-hit faces don’t get ‘stuck’ facing away from you [/list] [h3]Fixes:[/h3][list] [*] Fixed Muzzle Effects not being properly cleaned up when swapping Muzzle Devices [*] Fixed SW41 12 rnd Magazine only spawning with 10 rounds in it [*] Fixed missing Itemspawner reference on Angled MLok foregrips [*] Fixed missing flipping behavior on MP Ironsights [*] IPSICK2011 Breach rotation when open increased to improve ejection [*] Fixed E79 scopes not being able to be picked up [*] Fixed .32 ACP Tracer round shell being invisible [*] Fixed Rail Tater not being able to be sling-locked [*] Properly filled out ObjectID substitution registers to ‘reroute’ old objects to new ones [/list] [h3]Removed:[/h3][list] [*] Bling/Bubba15 removed (replaced by PEN15) [*] AR15SBR removed (replaced by PDC15) [/list]