Miscreated is a multiplayer online hardcore survival game set in a post-apocalyptic future. You will need to survive against mutants, players, and even mother nature herself.
[h1]Base Building Snapping System[/h1]
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[*] The first phase of the base building snapping system has been completed and included in this update
[*] It is recommended that all existing bases be rebuilt using the snapping system as some walls are likely to have been shifted due to required changes in some part sizes
[*] Additional snapping features will be added in future updates
[*] Freeform placement is still fully supported, so both snapping and freeform can now be used
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[h1]Foundations[/h1]
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[*] Foundations are now been added to the game
[*] There are currently two sizes of foundations you can use (4mx4mx4m and 2mx2mx4m)
[*] Both have more health than any other base parts, which means they are less likely to get targeted or destroyed during a raid making your base much stronger
[*] Their placement is restricted to terrain only and snap to each other
[*] A foundation can be placed in shallow water as long as the center of the foundation is above water (so, partially submerged)
[*] Foundations use rocks as a crafting material and can be upgraded to plated the same way you would upgrade other base parts
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[h1]Plated Tier[/h1]
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[*] Most of the plated tier base parts were reworked to facilitate placement with platforms and to give them a better look
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[h1]Metal Tier[/h1]
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[*] Most of the metal tier base parts were adjusted to work better with the snapping system
[*] Their sizes have been adjusted, as well as their look, to better differentiate them from the plated tier
[*] The health of the metal base parts was doubled making them extremely strong against explosives
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[h1]Drawbridge[/h1]
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[*] The draw bridge and drawbridge wall base part have been added
[*] Drawbridge placement is restricted to the drawbridge wall only
[*] If the drawbridge wall is removed while a drawbridge is snapped to it, the bridge will be removed
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[h1]Game[/h1]
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[*] AMD GPU users may experience increased performance (up to 50% more based on settings and map areas)
[*] Can convert an AT-12 shotgun into a Sawed-off AT-12 shotgun
[*] Airplane crashes should no longer occur in rivers
[*] Airplane drops will no longer happen in base building exclusion areas (cities primarily)
[*] Airplane crashes adjusted so they won't occur right at water edges
[*] Lots of optimizations to models and prefabs to help increase client fps
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[h1]Kiosk[/h1]
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[*] Adjusted the cost to store Grenade in kiosk to 7 Amcoins
[*] Adjusted the cost to store Pipebomb in kiosk to 20 Amcoins
[*] Adjusted the cost to store C4 and C4 bricks in kiosk to 20 Amcoins
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[h1]Items[/h1]
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[*] Sawed-off AT-12 added (secondary weapon)
[*] Hacksaw added (drag onto an empty AT-12 shotgun to covert to sawed-off version)
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[h1]Base Building[/h1]
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[*] A base will be instantly removed when its decay timer expires (before the server had to restart first)
[*] Changed explosion max damage radius to 3.5m (was 5.0m)
[*] A maximum of 12 base building parts can be stacked on top of each other
[*] New watchtowers added
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[h1]AI[/h1]
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[*] Significant AI optimizations have been made
[*] Roughly twice as many AI will now spawn in the world
[*] Hordes/packs will now spawn with random clothing items
[*] Increased the size of some of the hordes/packs
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[h1]Map[/h1]
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[*] Minor tweaks and fixes
[*] Some optimizations with larger prefabs to help with frame rate
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[h1]Audio[/h1]
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[*] Decreased intensity of sewer pipe water sound effec
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[h1]Animations[/h1]
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[*] Changed to and from prone transitions to stop head from being too far forward
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[h1]UI[/h1]
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[*] Keybinds have been added to the General category for base building actions - rotate, etc.
[*] By default, the CTRL key will toggle between freeform and snapping placement
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