Update 1.4.0 - 09/19/19

Miscreated

Miscreated is a multiplayer online hardcore survival game set in a post-apocalyptic future. You will need to survive against mutants, players, and even mother nature herself.

[h1]Base Building Snapping System[/h1] [list] [*] The first phase of the base building snapping system has been completed and included in this update [*] It is recommended that all existing bases be rebuilt using the snapping system as some walls are likely to have been shifted due to required changes in some part sizes [*] Additional snapping features will be added in future updates [*] Freeform placement is still fully supported, so both snapping and freeform can now be used [/list] [h1]Foundations[/h1] [list] [*] Foundations are now been added to the game [*] There are currently two sizes of foundations you can use (4mx4mx4m and 2mx2mx4m) [*] Both have more health than any other base parts, which means they are less likely to get targeted or destroyed during a raid making your base much stronger [*] Their placement is restricted to terrain only and snap to each other [*] A foundation can be placed in shallow water as long as the center of the foundation is above water (so, partially submerged) [*] Foundations use rocks as a crafting material and can be upgraded to plated the same way you would upgrade other base parts [/list] [h1]Plated Tier[/h1] [list] [*] Most of the plated tier base parts were reworked to facilitate placement with platforms and to give them a better look [/list] [h1]Metal Tier[/h1] [list] [*] Most of the metal tier base parts were adjusted to work better with the snapping system [*] Their sizes have been adjusted, as well as their look, to better differentiate them from the plated tier [*] The health of the metal base parts was doubled making them extremely strong against explosives [/list] [h1]Drawbridge[/h1] [list] [*] The draw bridge and drawbridge wall base part have been added [*] Drawbridge placement is restricted to the drawbridge wall only [*] If the drawbridge wall is removed while a drawbridge is snapped to it, the bridge will be removed [/list] [h1]Game[/h1] [list] [*] AMD GPU users may experience increased performance (up to 50% more based on settings and map areas) [*] Can convert an AT-12 shotgun into a Sawed-off AT-12 shotgun [*] Airplane crashes should no longer occur in rivers [*] Airplane drops will no longer happen in base building exclusion areas (cities primarily) [*] Airplane crashes adjusted so they won't occur right at water edges [*] Lots of optimizations to models and prefabs to help increase client fps [/list] [h1]Kiosk[/h1] [list] [*] Adjusted the cost to store Grenade in kiosk to 7 Amcoins [*] Adjusted the cost to store Pipebomb in kiosk to 20 Amcoins [*] Adjusted the cost to store C4 and C4 bricks in kiosk to 20 Amcoins [/list] [h1]Items[/h1] [list] [*] Sawed-off AT-12 added (secondary weapon) [*] Hacksaw added (drag onto an empty AT-12 shotgun to covert to sawed-off version) [/list] [h1]Base Building[/h1] [list] [*] A base will be instantly removed when its decay timer expires (before the server had to restart first) [*] Changed explosion max damage radius to 3.5m (was 5.0m) [*] A maximum of 12 base building parts can be stacked on top of each other [*] New watchtowers added [/list] [h1]AI[/h1] [list] [*] Significant AI optimizations have been made [*] Roughly twice as many AI will now spawn in the world [*] Hordes/packs will now spawn with random clothing items [*] Increased the size of some of the hordes/packs [/list] [h1]Map[/h1] [list] [*] Minor tweaks and fixes [*] Some optimizations with larger prefabs to help with frame rate [/list] [h1]Audio[/h1] [list] [*] Decreased intensity of sewer pipe water sound effec [/list]t [h1]Animations[/h1] [list] [*] Changed to and from prone transitions to stop head from being too far forward [/list] [h1]UI[/h1] [list] [*] Keybinds have been added to the General category for base building actions - rotate, etc. [*] By default, the CTRL key will toggle between freeform and snapping placement [/list]