Miscreated is a multiplayer online hardcore survival game set in a post-apocalyptic future. You will need to survive against mutants, players, and even mother nature herself.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7093822/c78c23dfa3d318d491a1fdcbb201a868a39cab37.png[/img]
[i]Note: Snap Base Building is still under development and will continue to be tested on the experimental server until it's ready to be released, so it isn't included in this update.[/i]
[h1]Air Plane Crash World Event[/h1]
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[*] A new world event has been added - at a random interval a small plane can crash on the island
[*] The plane explodes when it hits the ground, so if you are in the vicinity don't be too close
[*] Upon crashing the plane will release one crate and three backpacks
[*] The crate's contents are military themed and the backpacks are civilian themed
[*] The backpacks can be hard to find in the tall grass, so look around carefully for them
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[h1]Game[/h1]
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[*] Increased network update frequency of the air drop plane, so it is less jittery
[*] C4 can now stick to all static objects (houses/rocks/...) and bases/DWS objects
[*] Fixed a couple of infrequent server crashes
[*] Fixed not being able to turn the weapon laser attachment off
[*] Fixed issue with a packed up tent respawning at same location after a server restart
[*] Adjusted the arrow trail particle effect
[*] Fixed issue with persisted entities not being loaded from the database - traps/roosters/pigs
[*] Tents can now spawn with random items in them
[*] Quadbikes, jetskis, and tractors can now spawn with random parts in them, so they are easier to get drivable
[*] Fixed issue with loading some clan and clan member names - would cause a player to always log in as a new character
[*] Increased the chance to get Thatch from bushes
[*] Added more logging messages when players get kicked from servers - to help track down potential issues
[*] Decreased recoil on several weapons when prone, crouched and holding breath
[*] Increased default zoom amount for ironsight on all weapons
[*] Ammo piles will spawn with at least 1 round
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[h1]Crafting[/h1]
[list]
[*] Cleaned up and organized the crafting categories more
[*] Added craftable ammo boxes for all 12-gauge shells - slugs, pellets, and beanbags
[*] Added craftable explosive arrows
[*] Removed the wood walkway 0m x 4m x 4m recipe so it can no longer be crafted
[*] Decreased Rags crafting time to 0.5 seconds
[*] Added 0x4x4 roof to crafting recipe
[*] Removed shelter pole from crafting recipes
[*] Shelter base parts are now crafted using sticks
[*] Changed the Molotov crafting recipe to make use of biofuel and gunpowder instead of oil and alcohol
[*] Reduced pipebomb gun powder cost to 192 ( reduced by 64 )
[*] Reduced crafting requirements for C4 and Pipebombs
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[h1]Base Building[/h1]
[list]
[*] Fixed not being able to pack up a planter box
[*] All base building traps can now be triggered (was a bug where some wouldn't) - reminder to wear good shoes
[*] Traps will re-trigger each second a player collides with them - they are quite deadly now
[*] Added craftable small shutter parts and plated equivalent
[*] Fix to only being able to upgrade base doors and gates while they are closed
[*] Increased pipebomb/grenade and explosive arrows damage to base parts
[*] Increased sticks burn rate - should be 10 seconds
[*] Decreased the palisade base part health to 5k (was 10k)
[*] Physics proxy adjustments to the barbed wire base part so it works better as a trap
[*] Adjusted model and physics proxy of the wooden palisade base part so it works better as a trap
[*] Increased the amount of frag damage to wood, plated, and metal base parts (double the damage it was before)
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[h1]Dynamic World System[/h1]
[list]
[*] Explosions will now damage DWS objects (house doors, etc.)
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[h1]Crafting[/h1]
[list]
[*] Reduced the crafting time for all bolts and arrows and increased the crafted quantity
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[h1]Items[/h1]
[list]
[*] Craftable explosive arrow added
[*] Barbed wire parts are now stackable
[*] Increased the stack size for arrows and bolts
[*] Increased Thatch stack size to be the same as sticks
[*] Fixed 0x4x4 roof thickness to be the same as platforms
[*] Added additional zoom strength option (mouse wheel) to Hunting Scope
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[h1]Modding[/h1]
[list]
[*] Fix for SendTextMessage not being able to send a message to all players (playerId as 0)
[*] Changed return value of ISM.SpawnItem and GiveItem - they now return the actual entity and not just entity Id
[*] Added script binds for more item properties - health, stacking, magazines, consumables
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[h1]UI[/h1]
[list]
[*] New main menu background image added
[*] Fixed "Tear Off Trap" to "Tear Off Tarp"
[*] Fixed the extra padding between item slots in the inventory that was introduced during localization changes
[*] Fixed pack up tent message while items are inside of it
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[h1]Audio[/h1]
[list]
[*] Increased explosion audio range for C4 (and the new air plane crash)
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Feedback thread can be found here: https://steamcommunity.com/app/299740/discussions/0/3428846977640542785/