Update 1.3.0 - 07/26/19

Miscreated

Miscreated is a multiplayer online hardcore survival game set in a post-apocalyptic future. You will need to survive against mutants, players, and even mother nature herself.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7093822/c78c23dfa3d318d491a1fdcbb201a868a39cab37.png[/img] [i]Note: Snap Base Building is still under development and will continue to be tested on the experimental server until it's ready to be released, so it isn't included in this update.[/i] [h1]Air Plane Crash World Event[/h1] [list] [*] A new world event has been added - at a random interval a small plane can crash on the island [*] The plane explodes when it hits the ground, so if you are in the vicinity don't be too close [*] Upon crashing the plane will release one crate and three backpacks [*] The crate's contents are military themed and the backpacks are civilian themed [*] The backpacks can be hard to find in the tall grass, so look around carefully for them [/list] [h1]Game[/h1] [list] [*] Increased network update frequency of the air drop plane, so it is less jittery [*] C4 can now stick to all static objects (houses/rocks/...) and bases/DWS objects [*] Fixed a couple of infrequent server crashes [*] Fixed not being able to turn the weapon laser attachment off [*] Fixed issue with a packed up tent respawning at same location after a server restart [*] Adjusted the arrow trail particle effect [*] Fixed issue with persisted entities not being loaded from the database - traps/roosters/pigs [*] Tents can now spawn with random items in them [*] Quadbikes, jetskis, and tractors can now spawn with random parts in them, so they are easier to get drivable [*] Fixed issue with loading some clan and clan member names - would cause a player to always log in as a new character [*] Increased the chance to get Thatch from bushes [*] Added more logging messages when players get kicked from servers - to help track down potential issues [*] Decreased recoil on several weapons when prone, crouched and holding breath [*] Increased default zoom amount for ironsight on all weapons [*] Ammo piles will spawn with at least 1 round [/list] [h1]Crafting[/h1] [list] [*] Cleaned up and organized the crafting categories more [*] Added craftable ammo boxes for all 12-gauge shells - slugs, pellets, and beanbags [*] Added craftable explosive arrows [*] Removed the wood walkway 0m x 4m x 4m recipe so it can no longer be crafted [*] Decreased Rags crafting time to 0.5 seconds [*] Added 0x4x4 roof to crafting recipe [*] Removed shelter pole from crafting recipes [*] Shelter base parts are now crafted using sticks [*] Changed the Molotov crafting recipe to make use of biofuel and gunpowder instead of oil and alcohol [*] Reduced pipebomb gun powder cost to 192 ( reduced by 64 ) [*] Reduced crafting requirements for C4 and Pipebombs [/list] [h1]Base Building[/h1] [list] [*] Fixed not being able to pack up a planter box [*] All base building traps can now be triggered (was a bug where some wouldn't) - reminder to wear good shoes [*] Traps will re-trigger each second a player collides with them - they are quite deadly now [*] Added craftable small shutter parts and plated equivalent [*] Fix to only being able to upgrade base doors and gates while they are closed [*] Increased pipebomb/grenade and explosive arrows damage to base parts [*] Increased sticks burn rate - should be 10 seconds [*] Decreased the palisade base part health to 5k (was 10k) [*] Physics proxy adjustments to the barbed wire base part so it works better as a trap [*] Adjusted model and physics proxy of the wooden palisade base part so it works better as a trap [*] Increased the amount of frag damage to wood, plated, and metal base parts (double the damage it was before) [/list] [h1]Dynamic World System[/h1] [list] [*] Explosions will now damage DWS objects (house doors, etc.) [/list] [h1]Crafting[/h1] [list] [*] Reduced the crafting time for all bolts and arrows and increased the crafted quantity [/list] [h1]Items[/h1] [list] [*] Craftable explosive arrow added [*] Barbed wire parts are now stackable [*] Increased the stack size for arrows and bolts [*] Increased Thatch stack size to be the same as sticks [*] Fixed 0x4x4 roof thickness to be the same as platforms [*] Added additional zoom strength option (mouse wheel) to Hunting Scope [/list] [h1]Modding[/h1] [list] [*] Fix for SendTextMessage not being able to send a message to all players (playerId as 0) [*] Changed return value of ISM.SpawnItem and GiveItem - they now return the actual entity and not just entity Id [*] Added script binds for more item properties - health, stacking, magazines, consumables [/list] [h1]UI[/h1] [list] [*] New main menu background image added [*] Fixed "Tear Off Trap" to "Tear Off Tarp" [*] Fixed the extra padding between item slots in the inventory that was introduced during localization changes [*] Fixed pack up tent message while items are inside of it [/list] [h1]Audio[/h1] [list] [*] Increased explosion audio range for C4 (and the new air plane crash) [/list] Feedback thread can be found here: https://steamcommunity.com/app/299740/discussions/0/3428846977640542785/