Update 1.1.1 - 05/17/19

Miscreated

Miscreated is a multiplayer online hardcore survival game set in a post-apocalyptic future. You will need to survive against mutants, players, and even mother nature herself.

[h1]Player Reservations[/h1][list] [*]A server admin can now create reservations for players on their server [*]If a server is full and a reserved player tries to join the server, then a random, non-reserved player will be kicked from the server to free up a player slot [*]The kicked player will be notified they were kicked to make room for a reserved player [*]This is useful for server admins, owners, or VIP guests of the server [*]To manage reservations, use the following RCON/console commands:[list] [*]mis_reservation_add SteamID - to add a reservation for the specified SteamID [*]mis_reservation_remove SteamID - to remove a reservation for the specified SteamID [*]mis_reservation_status - to list all reservations[/list] [/list] [h1]Password Protected Servers[/h1][list] [*]A server admin can now password protect their server [*]Only players who know the password can connect to the server [*]The server admin will need to add sv_password=password_goes_here to their hosting.cfg file [*]Any players who want to connect to a protected server will need to add the same sv_password to their command line options, or it can be added to a user.cfg file as well [*]A new icon in the server browser UI will indicate that a server is password protected [/list] [h1]Modding[/h1][list] [*]A modder can now add custom chat commands to their server [*]The chat commands are processed via lua, so they are extremely customizable and can invoke hundreds of exposed API calls for the game [*]In addition, the game already has support to modify a player's spawn locations and player loadouts via lua [*]There are some example chat commands in the GameSDK/Scripts/GameRules/Miscreated.lua file [/list] [h1]Respawing[/h1][list] [*]There are now two options to respawn - Respawn At Base or Respawn (random) [*]The Respawn still works like before where you will respawn at a random world spawn location [*]If you are a base owner and the base has a crafted bed, then you will also see the Respawn At Base action [*]After you use the Respawn At Base action, you will need to wait 30 minutes before it can be used again, during that time you can still randomly Respawn instead [*]A server admin can adjust the Respawn At Base duration by altering the g_respawnAtBaseTime variable [*]Destroying a player's bed will prevent them from being able to respawn at their base [/list] [h1]Game[/h1][list] [*]The !restart and !uptime chat commands have been temporarily removed [*]For central, i3d servers, if a game server gets too far behind updating the central database it will force itself to restart [*]Altered mis_kick command so it should more reliably be able to kick players [*]Added specific message that's shown to players if they try to join a whitelisted server but are not whitelisted on it [*]Iron, Coal (Charcoal), and Pyrite rocks added around the map to harvest from [*]Nav mesh updated [/list] [h1]Base Building[/h1][list] [*]Fixed an issue where multiple players could place a metal base part at the same time [*]Repairing a part now heals 2000 health (was 1000) [*]To upgrade a part it now needs 1 SheetMetal for every 1000 health of the upgraded part. Ex: If the part has 15k health, then you need 15 SheetMetal to upgrade it [*]As long as you have at least 1 SheetMetal in your inventory you will see the Upgrade action. If you lack enough SheetMetal it will inform you how many is needed [*]Adjusted damage types for several items - like Rocks, so they no longer damage plated/metal parts [*]Wooden crates, Furnaces, and Fireplaces no longer take damage from explosions, but can stil be destroyed via melee [/list] [h1]Crafting[/h1][list] [*]Fixed duplicated Sheet Metal crafting recipe [*]Sheet Metal crafting time reduced to 0.5 seconds [*]Sheet Metal now requires 4 Iron Ingots [*]Sheet Metal stack size increased to 64 [*]Increased requirements to craft Pipe Bombs [*]Iron Ore is now smelted to get Iron Ingots (was Scrap Metal, which can no longer be smelted) [*]Added recipe to convert 1 Wood Log to 2 Stick Piles [/list] [h1]Items[/h1][list] [*]Increased stack size for Electrical Parts to 10 [*]Added Iron Ore item [/list] [h1]Map[/h1][list] [*]Harvestable Iron Ore, Charcoal, and Pyrite deposits added around the map [/list] [h1]Vehicles[/h1][list] [*]Explosive damage from Boats and Jet Skis reduced [/list] [h1]UI[/h1][list] [*]Icons added to the server browser for whitelisted and passworded servers [*]Filter added to filter out password protected servers [/list] Post any feedback about the update here: https://steamcommunity.com/app/299740/discussions/0/2530372519562921704/