Miscreated is a multiplayer online hardcore survival game set in a post-apocalyptic future. You will need to survive against mutants, players, and even mother nature herself.
[h1]Player Reservations[/h1][list]
[*]A server admin can now create reservations for players on their server
[*]If a server is full and a reserved player tries to join the server, then a random, non-reserved player will be kicked from the server to free up a player slot
[*]The kicked player will be notified they were kicked to make room for a reserved player
[*]This is useful for server admins, owners, or VIP guests of the server
[*]To manage reservations, use the following RCON/console commands:[list]
[*]mis_reservation_add SteamID - to add a reservation for the specified SteamID
[*]mis_reservation_remove SteamID - to remove a reservation for the specified SteamID
[*]mis_reservation_status - to list all reservations[/list]
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[h1]Password Protected Servers[/h1][list]
[*]A server admin can now password protect their server
[*]Only players who know the password can connect to the server
[*]The server admin will need to add sv_password=password_goes_here to their hosting.cfg file
[*]Any players who want to connect to a protected server will need to add the same sv_password to their command line options, or it can be added to a user.cfg file as well
[*]A new icon in the server browser UI will indicate that a server is password protected
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[h1]Modding[/h1][list]
[*]A modder can now add custom chat commands to their server
[*]The chat commands are processed via lua, so they are extremely customizable and can invoke hundreds of exposed API calls for the game
[*]In addition, the game already has support to modify a player's spawn locations and player loadouts via lua
[*]There are some example chat commands in the GameSDK/Scripts/GameRules/Miscreated.lua file
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[h1]Respawing[/h1][list]
[*]There are now two options to respawn - Respawn At Base or Respawn (random)
[*]The Respawn still works like before where you will respawn at a random world spawn location
[*]If you are a base owner and the base has a crafted bed, then you will also see the Respawn At Base action
[*]After you use the Respawn At Base action, you will need to wait 30 minutes before it can be used again, during that time you can still randomly Respawn instead
[*]A server admin can adjust the Respawn At Base duration by altering the g_respawnAtBaseTime variable
[*]Destroying a player's bed will prevent them from being able to respawn at their base
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[h1]Game[/h1][list]
[*]The !restart and !uptime chat commands have been temporarily removed
[*]For central, i3d servers, if a game server gets too far behind updating the central database it will force itself to restart
[*]Altered mis_kick command so it should more reliably be able to kick players
[*]Added specific message that's shown to players if they try to join a whitelisted server but are not whitelisted on it
[*]Iron, Coal (Charcoal), and Pyrite rocks added around the map to harvest from
[*]Nav mesh updated
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[h1]Base Building[/h1][list]
[*]Fixed an issue where multiple players could place a metal base part at the same time
[*]Repairing a part now heals 2000 health (was 1000)
[*]To upgrade a part it now needs 1 SheetMetal for every 1000 health of the upgraded part. Ex: If the part has 15k health, then you need 15 SheetMetal to upgrade it
[*]As long as you have at least 1 SheetMetal in your inventory you will see the Upgrade action. If you lack enough SheetMetal it will inform you how many is needed
[*]Adjusted damage types for several items - like Rocks, so they no longer damage plated/metal parts
[*]Wooden crates, Furnaces, and Fireplaces no longer take damage from explosions, but can stil be destroyed via melee
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[h1]Crafting[/h1][list]
[*]Fixed duplicated Sheet Metal crafting recipe
[*]Sheet Metal crafting time reduced to 0.5 seconds
[*]Sheet Metal now requires 4 Iron Ingots
[*]Sheet Metal stack size increased to 64
[*]Increased requirements to craft Pipe Bombs
[*]Iron Ore is now smelted to get Iron Ingots (was Scrap Metal, which can no longer be smelted)
[*]Added recipe to convert 1 Wood Log to 2 Stick Piles
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[h1]Items[/h1][list]
[*]Increased stack size for Electrical Parts to 10
[*]Added Iron Ore item
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[h1]Map[/h1][list]
[*]Harvestable Iron Ore, Charcoal, and Pyrite deposits added around the map
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[h1]Vehicles[/h1][list]
[*]Explosive damage from Boats and Jet Skis reduced
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[h1]UI[/h1][list]
[*]Icons added to the server browser for whitelisted and passworded servers
[*]Filter added to filter out password protected servers
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Post any feedback about the update here:
https://steamcommunity.com/app/299740/discussions/0/2530372519562921704/