Update 1.1.0 - 05/03/19

Miscreated

Miscreated is a multiplayer online hardcore survival game set in a post-apocalyptic future. You will need to survive against mutants, players, and even mother nature herself.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7093822/f7a0f02cc7070ec63783f605730dc4d7ac55a360.png[/img] [h1]Overview[/h1][list] [*]This update has a lot of Quality of Life (QoL) improvements in it - many of them are based on player's feedback [*]It also has a lot of new changes to the crafting, base building, and vehicle systems [*]Before providing feedback on the changes, please test them in game and then provide feedback on the Miscreated Discord server [*]Over time, we will add/remove/tweak features as needed to improve the gameplay of Miscreated [*]Some of these changes are to explore a faster gameplay style that balances the crafting and raiding mechanics [*]While some of the changes may appear small on the surface, they introduce a lot of new gameplay opportunities [/list] [h1]Localization[/h1][list] [*]A lot of the fundamental changes have now been completed to localize Miscreated in other languages [*]The game has already been partially translated into some languages by the community - thank you to all those that have helped so far! [*]Most of the UI, except the Main Menu, can now be fully localized, as well as all of the item names, descriptions, action menus, and in-game messages [*]To test out the changes for a language set g_language= (french|german|portuguese|russian|spanish) Ex. g_language=french in a created file named user.cfg in your root Miscreated Steam intall folder [/list] [h1]Modding[/h1][list] [*]12 placeholder vehicle names have been added that modders can use to add new vehicles, so they don't have to replace existing vehicles [/list] [h1]Game[/h1][list] [*]When a DWS or base door is opened/closed the action menu will refresh to show the correct actions [*]Fixed issue with exploding items on the ground not causing damage or having any physics forces generated [*]A message is now displayed when a player consumes most harmful items - be sure to inspect items before consuming them [*]Added another game.log log file entry when a player gets disconnected to help troubleshoot potential issues [*]Filter out any item context menu actions that cannot be used on the player's target [*]Harvesting from rocks now has a chance to return the new Pyrite item [*]Possible FPS improvement for some systems because of a system timer optimization [/list] [h1]Vehicles[/h1][list] [*]Bicycles and Dirtbikes will no longer spawn in the game, but are left in the game files in case modders want to re-enable them [*]All Bicycle and Dirtbike spawn points will now spawn Quadbikes [*]If you already have a Bicycle or Dirtbike in game it will still remain until it gets destroyed or is removed from not being used [*]Bicycles and Dirtbikes were removed due to the stability issues they caused with the CryEngine physics system - caused too many crashes and anomalies [*]All Quadbikes, Tractors, and Jetskis will despawn after not being used for six hours [*]With the Quadbike changes it should be a lot easier to find Quadbikes to use now - 19 are now in the game to be used [*]Vehicles that have general inventory slots now have a maximum of 5 inventory slots (reduced from 10) [/list] [h1]Items[/h1][list] [*]Added craftable Furnace for bases - can smelt and cook items - has generic 10 slot persistent inventory [*]Added craftable Fireplace for bases - can smelt and cook items - has generic 10 slot persistent inventory [*]Added craftable Workbench for bases - must be used to craft some of the new recipes [*]Added craftable Metal Shelf for bases [*]Added craftable Rugs for bases [*]Added craftable Flag poles (many flag variations) for bases [*]Added craftable Bed for bases [*]Added Iron Ingot [*]Added Charcoal [*]Added Sulphur [*]Added Gunpowder [*]Added BioFuel [*]Added Pyrite [*]Added Weapons Ranged 1, 2, and 3 crafting guides [*]Added Explosives 1 and 2 crafting guides [*]Most base building parts can now be stacked in the inventory and have had their weight reduced [*]Increased the stack size for some crafting components [/list] [h1]Crafting[/h1][list] [*]The Crafting tab will now show all recipes in the game [*]Any recipes you do not know will be grayed out and it will inform you what you need to craft that item [*]Some recipes also require the player to use the new Workbench base building part in order to be crafted [*]Many items have had their crafting times reduced [*]Removed Nails requirement from the Plotsign recipe [*]Adjusted Pipebomb crafting recipe to use Gunpowder instead of shotgun shells [*]Adjusted Sheet Metal to be craftable from Iron Ingots [*]Adjusted C4 crafting recipe to require more C4 bricks since it can now be crafted [*]Added recipe to craft a Metal Pipe [*]Added recipe to craft Nails [*]Added recipes to craft the new Bed, Furnace, Fireplace, Workbench, Shelf, Rugs, and Flag poles base building parts [*]Added recipe to craft BioFuel [*]Players can get Iron Ingots by smelting Scrap Metal in the Furnace [*]Players can get Sulphur by smelting Pyrite in the Furnace [*]Players can get Charcoal by burning wood in the Furnace [*]Players can now craft several craftable weapons [*]Players can now craft Gunpowder [*]Players can now craft the following rounds: 9mm, 5.56, and shotgun shells [/list] [h1]Base Building[/h1][list] [*]The number of Furnaces in a base is limited to 2 [*]The number of Fireplaces in a base is limited to 1 [*]Pack up time reduced to 3 seconds (was 5 seconds) [*]Fixed the position of the light and fog effects for worklights [*]Crates can now be stacked on top of each other (or other base parts) [*]Plated and metal base parts can only be damaged by using explosives - wood parts can still be damaged by melee weapons [*]Adjusted explosives damage on wood, plated and metal base parts so explosives are a lot more effective now [*]If the new Bed is added to a base then the owner of the base will respawn at his bed after death - has no effect on clan members [*]Any items in the new Furnace or Fireplace will be smelted, cooked, or damaged if it is lit - depending on the item - explosive items will explode when fully damaged [*]The Furnace and Fireplace will stop processing items if all players leave the general area they are located at, but will automatically resume when a player returns [/list] Post any feedback about the update here: https://steamcommunity.com/app/299740/discussions/0/1649917420740376744/