Miscreated is a multiplayer online hardcore survival game set in a post-apocalyptic future. You will need to survive against mutants, players, and even mother nature herself.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7093822/1bdd2e8125c17fda099b34e79799c8c68a7f30d1.jpg[/img]
Post any feedback about the update here:
https://steamcommunity.com/app/299740/discussions/0/1842440600606663051/
[h1]Modding Support[/h1]
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[*] This version introduces the first iteration of modding support for Miscreated!
Please send us any/all feedback related to modding via the Miscreated Discord in the #modding channel
[*] Modding is only supported on self-hosted servers
To enabled mods on your server, in the hosting.cfg file, add a line for steam_ugc and assign it a comma separated list of Steam workshop items to install
Ex.: steam_ugc=workshipid1,workshopid2, workshopid3
[*] Some forms of mods are not fully supported in the initial release - entire levels, workshop collections, and dependent mods
[*] When a player connects to a server that requires mods, the mods will automatically be installed via the Steam Workshop
[*] Extension mod support to all spawner and weather lua scripts
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[h1]Game[/h1]
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[*] Disabled verbose logging of all skins in the log files
[*] Allow throwing of some items that can now stack (Rocks)
[*] Fixed throwing of items so the throw action can no longer be spammed quickly
[*] The g_idleKickTime server variable will now work correctly to kick inactive players
[*] Optimizations related to saving out players to the database after they disconnect
[*] Fixed damage to DWS objects caused by new ammo types introduced in version 1.0
[*] Bleeds levels and poison are now saved in the database and restored upon login
[*] Display a message when an item can't be moved to another item or slot for any reason
[*] If an item has items inside of it on the ground the name will now be prepended with [+]
[*] Added football pads to leather repair kit
[*] Fixed the stats on clothing when clothing is hit or repaired
[*] Tweak environment temperature handling, separate heating and warmth and limit the ranges - prevents too fast overheating from cooking and too many temperature sources around
[*] Replaced non-usable water barrels with no-lid versions
[*] Fixed static duplicated door in new warehouse (couldn't be opened)
[*] Removed ability to connect power to large power boxes (only small ones are used on houses)
[*] Optimized the "bunker cave"
[*] Clarified the !ping chat command result
[*] Workaround for Windows 10 1809 new GPU performance handling and for NVIDIA profile choosing a suboptimal default
[*] Workaround for the case of spawning in ocean (you won't drown anymore and will be automatically disconnected)
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[h1]Weather[/h1]
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[*] Added weather danger level (and wm_dangerScale 0.0-5.0 (default 1.0)) can be used to reduce fancy/dangerous weather patterns (and prevent too many patterns after each other)
[*] Fixed snow outro transition now so it doesn't instantly reset ground snow in some cases
[*] Reduce amount of snow patterns
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[h1]Crafting[/h1]
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[*] Items crafted using the crafting window will now have full health
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[h1]Items[/h1]
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[*] Increased chance for the map to spawn (in case someone loses their starter map and needs one)
[*] Converted Rocks into a throwable item which can be used to distract AI/players
[*] Removed the light glow on the Survivotron
[*] All chemlights now have a max stack size of 10
[*] Rocks now have a max stack size of 5
[*] Increased the distance rocks can be thrown (press and hold the throw key for up to 1 second to maximize throw distance)
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[h1]Vehicles[/h1]
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[*] Quad bike skins added
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[h1]AI[/h1]
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[*] Don't tell AI the position of the player shooting surfaces near to the AI - direct hits and unsilenced gun fire will still alert AI to player's location
[*] Fixed AI stimulus (receiving players position) for Molotovs
Improvement to help reduce AI spawning on roofs/trees
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[h1]Map[/h1]
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[*] Fixed some floating forest debris
[*] Fixed LOD setting on some trees
[*] Add some props to bathrooms that were almost empty
[*] Fixed an unreachable bee hive
[*] Various fixes to some of the residential buildings
[*] Added floor to bottom of elevator shaft in Woodhaven bunker
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[h1]UI[/h1]
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[*] Decrease fade in/out effects time when respawning
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[h1]Audio[/h1]
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[*] Revised some weapon related sound effects
[*] Added pistol slide sound effects
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[h1]Animations[/h1]
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[*] Added remaining first select animations for firing weapons
[*] Added remaining dry reload setups
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[h1]Textures/Models[/h1]
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[*] Fixed physics proxy on a cliff wall asset to help prevent players hiding inside of it
[*] Adjusted physics proxy on bollards
[*] Adjusted Radio Tower fence physics proxy thickness to allow bullets to travel through it
[*] Adjusted Oil Tanker floor proxies to sit level with the surface to reduce item spawner floating
[*] Fixed broken physics proxy on the camping chair
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