Update 1.0.2 - 03/01/19

Miscreated

Miscreated is a multiplayer online hardcore survival game set in a post-apocalyptic future. You will need to survive against mutants, players, and even mother nature herself.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7093822/1bdd2e8125c17fda099b34e79799c8c68a7f30d1.jpg[/img] Post any feedback about the update here: https://steamcommunity.com/app/299740/discussions/0/1842440600606663051/ [h1]Modding Support[/h1] [list] [*] This version introduces the first iteration of modding support for Miscreated! Please send us any/all feedback related to modding via the Miscreated Discord in the #modding channel [*] Modding is only supported on self-hosted servers To enabled mods on your server, in the hosting.cfg file, add a line for steam_ugc and assign it a comma separated list of Steam workshop items to install Ex.: steam_ugc=workshipid1,workshopid2, workshopid3 [*] Some forms of mods are not fully supported in the initial release - entire levels, workshop collections, and dependent mods [*] When a player connects to a server that requires mods, the mods will automatically be installed via the Steam Workshop [*] Extension mod support to all spawner and weather lua scripts [/list] [h1]Game[/h1] [list] [*] Disabled verbose logging of all skins in the log files [*] Allow throwing of some items that can now stack (Rocks) [*] Fixed throwing of items so the throw action can no longer be spammed quickly [*] The g_idleKickTime server variable will now work correctly to kick inactive players [*] Optimizations related to saving out players to the database after they disconnect [*] Fixed damage to DWS objects caused by new ammo types introduced in version 1.0 [*] Bleeds levels and poison are now saved in the database and restored upon login [*] Display a message when an item can't be moved to another item or slot for any reason [*] If an item has items inside of it on the ground the name will now be prepended with [+] [*] Added football pads to leather repair kit [*] Fixed the stats on clothing when clothing is hit or repaired [*] Tweak environment temperature handling, separate heating and warmth and limit the ranges - prevents too fast overheating from cooking and too many temperature sources around [*] Replaced non-usable water barrels with no-lid versions [*] Fixed static duplicated door in new warehouse (couldn't be opened) [*] Removed ability to connect power to large power boxes (only small ones are used on houses) [*] Optimized the "bunker cave" [*] Clarified the !ping chat command result [*] Workaround for Windows 10 1809 new GPU performance handling and for NVIDIA profile choosing a suboptimal default [*] Workaround for the case of spawning in ocean (you won't drown anymore and will be automatically disconnected) [/list] [h1]Weather[/h1] [list] [*] Added weather danger level (and wm_dangerScale 0.0-5.0 (default 1.0)) can be used to reduce fancy/dangerous weather patterns (and prevent too many patterns after each other) [*] Fixed snow outro transition now so it doesn't instantly reset ground snow in some cases [*] Reduce amount of snow patterns [/list] [h1]Crafting[/h1] [list] [*] Items crafted using the crafting window will now have full health [/list] [h1]Items[/h1] [list] [*] Increased chance for the map to spawn (in case someone loses their starter map and needs one) [*] Converted Rocks into a throwable item which can be used to distract AI/players [*] Removed the light glow on the Survivotron [*] All chemlights now have a max stack size of 10 [*] Rocks now have a max stack size of 5 [*] Increased the distance rocks can be thrown (press and hold the throw key for up to 1 second to maximize throw distance) [/list] [h1]Vehicles[/h1] [list] [*] Quad bike skins added [/list] [h1]AI[/h1] [list] [*] Don't tell AI the position of the player shooting surfaces near to the AI - direct hits and unsilenced gun fire will still alert AI to player's location [*] Fixed AI stimulus (receiving players position) for Molotovs Improvement to help reduce AI spawning on roofs/trees [/list] [h1]Map[/h1] [list] [*] Fixed some floating forest debris [*] Fixed LOD setting on some trees [*] Add some props to bathrooms that were almost empty [*] Fixed an unreachable bee hive [*] Various fixes to some of the residential buildings [*] Added floor to bottom of elevator shaft in Woodhaven bunker [/list] [h1]UI[/h1] [list] [*] Decrease fade in/out effects time when respawning [/list] [h1]Audio[/h1] [list] [*] Revised some weapon related sound effects [*] Added pistol slide sound effects [/list] [h1]Animations[/h1] [list] [*] Added remaining first select animations for firing weapons [*] Added remaining dry reload setups [/list] [h1]Textures/Models[/h1] [list] [*] Fixed physics proxy on a cliff wall asset to help prevent players hiding inside of it [*] Adjusted physics proxy on bollards [*] Adjusted Radio Tower fence physics proxy thickness to allow bullets to travel through it [*] Adjusted Oil Tanker floor proxies to sit level with the surface to reduce item spawner floating [*] Fixed broken physics proxy on the camping chair [/list]