Update 1.1.0: New enemies and Balance changes

Nemire

You are the Undead. Nemire is turn based tactical RPG in which you are an immortal warlord controlling a squad of undead in a medieval fantasy world. You slay, crush, burn and poison filthy humans for their souls to infuse your squad with new powers and advance for total annihilation.

Necromancers, I'm pleased to announce the fruits of your feedback in Update 1.1.0. Most common two items of feedback was the mission difficulty, especially for the event missions, and the game freezing on enemy turn. The game now should feel substantially more fair than before as certain enemy and boss unit's stats were adjusted. [h1]NEW ADDITTIONS[/h1] [h2]Human Militia Unit[/h2] [img]{STEAM_CLAN_IMAGE}/42285452/098678bf1f0322dcadd2554a4fb92f052516b0c9.gif[/img] Shielded early game unit meant to soak up damage and distract you from the squishy ranged units. This unit has a Shield Throw ability where he damages your units and shields himself from damage. [h2]Human Rogue Unit[/h2] [img]{STEAM_CLAN_IMAGE}/42285452/bc7fd34194a05b607cd2415aaf756510146cdc37.gif[/img] Fragile but nimble assassin that goes for your weakest link. This unit will jump over obstacles to get to your most vulnerable unit. [h2]Undead Fire[/h2] Undead fire ground effects are now Blue and cause no damage to friendly units. [h1]ADJUSTMENTS[/h1] [list] [*]Event missions will no longer have a chance to have a boss in them. Bosses are accessible only thru challenge missions. This will make them significantly more fair but still challenging. [*]Difficulty in the form of amount of units decreased for all difficulty settings across the board. [*]Most enemy units had their stats adjusted towards being easier to kill. Biggest changes were done to bosses. [*]New enemy types are now introduced earlier for all four environments making where mostly every level of an environment introduces a new enemy. [*]Addition of two new early game enemies now make the Level 2 of environments more diverse and challenging. [*]Berserker Hemorrhage ability now does damage even if enemy does not have a bleed. [*]Berserker Desecrate ability now not only steals all the HoTs from the enemies but also applies additional Healing over Time. [*]Undead and Human ground effects now made completely separate making your own ground effects cause no damage to your units. This is true for traps too. [*]End Mission screen now displays stat gains after level up. [/list] [h1]FIXES[/h1] [list] [*]Game soft-locking on enemy turn. There was a certain conditions that would make the unit calculate a path to an enemy infinitely. [*]XP for units are now properly granted both on victory and defeat. [/list] [h1]What's next[/h1] [h2]New undead unit tease[/h2] [img]{STEAM_CLAN_IMAGE}/42285452/4269a4e3f5cdc0d268401ceab9157d47d9c20a67.gif[/img] That's all for now, thank you for playing.