Update 1.0.7: Improvements

Nemire

You are the Undead. Nemire is turn based tactical RPG in which you are an immortal warlord controlling a squad of undead in a medieval fantasy world. You slay, crush, burn and poison filthy humans for their souls to infuse your squad with new powers and advance for total annihilation.

Necromancers, We have summoned 1817 undead and slain 3615 humans so far. This patch aims to solve some of the most common feedback - difficulty and fairness. [h1]New features[/h1] [h3]Teleportation area[/h3] Human reinforcement teleportation area is now visually represented by a portal and a marker. All reinforcements will teleport to that area. No more teleports right next to your units. [img]{STEAM_CLAN_IMAGE}/42285452/24f8d6318146f4124a3fe01b7d31158a267ac629.gif[/img] [h3]Instant feedback[/h3] Provide feedback without leaving the game! [img]{STEAM_CLAN_IMAGE}/42285452/9a01c44e787766821406d29819ab49e494324e5f.png[/img] [h3]Class select[/h3] Select undead unit class while summoning from 3/2/1 units based on difficulty (easy/normal/hard) [img]{STEAM_CLAN_IMAGE}/42285452/12de8a2237d6265872e9a9d0c8b0e755995db0ca.gif[/img] [h1]Adjustments[/h1] [list] [*] Missions now grant slightly more essence [*] Healing unit injury now costs 1/2/3 essence per week based on difficulty (easy/normal/hard). Instead of flat 3. [*] Reinforcements now happen after enemy turn - before human turn. Players will be able to react to the reinforcements during their turn before they make a move. [/list] [h1]Fixes[/h1] [list] [*] Essence count shown as 999999 on run end. Now counts and displays properly. [*] Boss missions not showing correct human strength number. It now adds boss' strength to display. [*] Added missing tooltips. [/list]