Necromancers,
We have summoned 1817 undead and slain 3615 humans so far. This patch aims to solve some of the most common feedback - difficulty and fairness.
[h1]New features[/h1]
[h3]Teleportation area[/h3]
Human reinforcement teleportation area is now visually represented by a portal and a marker. All reinforcements will teleport to that area. No more teleports right next to your units.
[img]{STEAM_CLAN_IMAGE}/42285452/24f8d6318146f4124a3fe01b7d31158a267ac629.gif[/img]
[h3]Instant feedback[/h3]
Provide feedback without leaving the game!
[img]{STEAM_CLAN_IMAGE}/42285452/9a01c44e787766821406d29819ab49e494324e5f.png[/img]
[h3]Class select[/h3]
Select undead unit class while summoning from 3/2/1 units based on difficulty (easy/normal/hard)
[img]{STEAM_CLAN_IMAGE}/42285452/12de8a2237d6265872e9a9d0c8b0e755995db0ca.gif[/img]
[h1]Adjustments[/h1]
[list]
[*] Missions now grant slightly more essence
[*] Healing unit injury now costs 1/2/3 essence per week based on difficulty (easy/normal/hard). Instead of flat 3.
[*] Reinforcements now happen after enemy turn - before human turn. Players will be able to react to the reinforcements during their turn before they make a move.
[/list]
[h1]Fixes[/h1]
[list]
[*] Essence count shown as 999999 on run end. Now counts and displays properly.
[*] Boss missions not showing correct human strength number. It now adds boss' strength to display.
[*] Added missing tooltips.
[/list]