Update 1.0.7: Improvements

Necromancers, We have summoned 1817 undead and slain 3615 humans so far. This patch aims to solve some of the most common feedback - difficulty and fairness. [h1]New features[/h1] [h3]Teleportation area[/h3] Human reinforcement teleportation area is now visually represented by a portal and a marker. All reinforcements will teleport to that area. No more teleports right next to your units. [img]{STEAM_CLAN_IMAGE}/42285452/24f8d6318146f4124a3fe01b7d31158a267ac629.gif[/img] [h3]Instant feedback[/h3] Provide feedback without leaving the game! [img]{STEAM_CLAN_IMAGE}/42285452/9a01c44e787766821406d29819ab49e494324e5f.png[/img] [h3]Class select[/h3] Select undead unit class while summoning from 3/2/1 units based on difficulty (easy/normal/hard) [img]{STEAM_CLAN_IMAGE}/42285452/12de8a2237d6265872e9a9d0c8b0e755995db0ca.gif[/img] [h1]Adjustments[/h1] [list] [*] Missions now grant slightly more essence [*] Healing unit injury now costs 1/2/3 essence per week based on difficulty (easy/normal/hard). Instead of flat 3. [*] Reinforcements now happen after enemy turn - before human turn. Players will be able to react to the reinforcements during their turn before they make a move. [/list] [h1]Fixes[/h1] [list] [*] Essence count shown as 999999 on run end. Now counts and displays properly. [*] Boss missions not showing correct human strength number. It now adds boss' strength to display. [*] Added missing tooltips. [/list]