Update 1.0.4 Notes Feb 23

Greetings Necromancers, The game launch was absolutely amazing, thank you everyone for the kind words and feedback. This is day 5 after release and patch number 4 has landed. This updates fixes the rest of the game breaking bugs and ads some QoL features. [h1]Patch notes 1.0.4[/h1] [h2]Fixes:[/h2] [list] [*] Triple Shot no longer hangs the UI [*] Ambient volume setting now saves properly [*] Undead move speed toggle now saves properly [/list] [h2]Improvements:[/h2] [list] [*] Move and Attack states now should be indicated better [/list] [h2]New:[/h2] [list] [*] Accessibility: screen shake toggle [/list] Coming up next are more accessibility features and UI bug fixes for ultra wide screens. Here are the previous patch notes if you missed any. [h1]1.0.3[/h1] [h2]Fixes:[/h2] [list] [*] Warrior and Berserker after completing an attack would get UI disabled [*] Achievement trigger fixes [*] Animation optimizations for Damage Over Time effects [*] Tooltip typo fixes [/list] [h2]Additions:[/h2] [list] [*] Those who provide feedback are added to the game forever. [*] Undead name pool additions: Montana, Neuk, Asmo, Javi, Violet [/list] [h1]1.0.2[/h1] [h2]Fixes:[/h2] [list] [*] Hotfix for event mission not ending when all enemies are defeated. [/list] [h1]1.0.1[/h1] [h2]Fixes:[/h2] [list] [*] A lot of wide-screen fixes (more to come) [*] Archer ability bar being weird after going to settings in combat [*] Mission description scroll stays after ending a run an starting a new one [*] Tooltips are now not displayed for invisible ui elements [*] Fixed actual unit injury healing essence cost [*] Limited issue where game would hang after units get damaged by fire DOT (let me know if this happens again) [/list]