Greetings Necromancers,
The game launch was absolutely amazing, thank you everyone for the kind words and feedback. This is day 5 after release and patch number 4 has landed. This updates fixes the rest of the game breaking bugs and ads some QoL features.
[h1]Patch notes 1.0.4[/h1]
[h2]Fixes:[/h2]
[list]
[*] Triple Shot no longer hangs the UI
[*] Ambient volume setting now saves properly
[*] Undead move speed toggle now saves properly
[/list]
[h2]Improvements:[/h2]
[list]
[*] Move and Attack states now should be indicated better
[/list]
[h2]New:[/h2]
[list]
[*] Accessibility: screen shake toggle
[/list]
Coming up next are more accessibility features and UI bug fixes for ultra wide screens.
Here are the previous patch notes if you missed any.
[h1]1.0.3[/h1]
[h2]Fixes:[/h2]
[list]
[*] Warrior and Berserker after completing an attack would get UI disabled
[*] Achievement trigger fixes
[*] Animation optimizations for Damage Over Time effects
[*] Tooltip typo fixes
[/list]
[h2]Additions:[/h2]
[list]
[*] Those who provide feedback are added to the game forever.
[*] Undead name pool additions: Montana, Neuk, Asmo, Javi, Violet
[/list]
[h1]1.0.2[/h1]
[h2]Fixes:[/h2]
[list]
[*] Hotfix for event mission not ending when all enemies are defeated.
[/list]
[h1]1.0.1[/h1]
[h2]Fixes:[/h2]
[list]
[*] A lot of wide-screen fixes (more to come)
[*] Archer ability bar being weird after going to settings in combat
[*] Mission description scroll stays after ending a run an starting a new one
[*] Tooltips are now not displayed for invisible ui elements
[*] Fixed actual unit injury healing essence cost
[*] Limited issue where game would hang after units get damaged by fire DOT (let me know if this happens again)
[/list]