Update 1.0.4 Notes Feb 23

Nemire

You are the Undead. Nemire is turn based tactical RPG in which you are an immortal warlord controlling a squad of undead in a medieval fantasy world. You slay, crush, burn and poison filthy humans for their souls to infuse your squad with new powers and advance for total annihilation.

Greetings Necromancers, The game launch was absolutely amazing, thank you everyone for the kind words and feedback. This is day 5 after release and patch number 4 has landed. This updates fixes the rest of the game breaking bugs and ads some QoL features. [h1]Patch notes 1.0.4[/h1] [h2]Fixes:[/h2] [list] [*] Triple Shot no longer hangs the UI [*] Ambient volume setting now saves properly [*] Undead move speed toggle now saves properly [/list] [h2]Improvements:[/h2] [list] [*] Move and Attack states now should be indicated better [/list] [h2]New:[/h2] [list] [*] Accessibility: screen shake toggle [/list] Coming up next are more accessibility features and UI bug fixes for ultra wide screens. Here are the previous patch notes if you missed any. [h1]1.0.3[/h1] [h2]Fixes:[/h2] [list] [*] Warrior and Berserker after completing an attack would get UI disabled [*] Achievement trigger fixes [*] Animation optimizations for Damage Over Time effects [*] Tooltip typo fixes [/list] [h2]Additions:[/h2] [list] [*] Those who provide feedback are added to the game forever. [*] Undead name pool additions: Montana, Neuk, Asmo, Javi, Violet [/list] [h1]1.0.2[/h1] [h2]Fixes:[/h2] [list] [*] Hotfix for event mission not ending when all enemies are defeated. [/list] [h1]1.0.1[/h1] [h2]Fixes:[/h2] [list] [*] A lot of wide-screen fixes (more to come) [*] Archer ability bar being weird after going to settings in combat [*] Mission description scroll stays after ending a run an starting a new one [*] Tooltips are now not displayed for invisible ui elements [*] Fixed actual unit injury healing essence cost [*] Limited issue where game would hang after units get damaged by fire DOT (let me know if this happens again) [/list]