Devlog #2: Ability unlocks and combat visuals

Nemire

You are the Undead. Nemire is turn based tactical RPG in which you are an immortal warlord controlling a squad of undead in a medieval fantasy world. You slay, crush, burn and poison filthy humans for their souls to infuse your squad with new powers and advance for total annihilation.

Hi! It looks like two weeks is a pretty good time interval for game dev progress. Let's get right into what's new. [h1]Combat and Abilities[/h1] Mage has received some love for Hellfire and Chain lightning abilities, improving how it looks to feel more impactful. Another addition is the Firewall ability. [h3]Hellfire[/h3] [img]{STEAM_CLAN_IMAGE}/42285452/387b75a45fecd22b43831f9c4c1a2086b229c6ad.gif[/img] This is how it looks with "Damage Cone" trait which also damages enemies in the cone behind. [h3]Chain Lightning[/h3] [img]{STEAM_CLAN_IMAGE}/42285452/deab1f0028c1f28416ccf8a79dd002d6cc1f3c5b.gif[/img] [h3]Firewall[/h3] [img]{STEAM_CLAN_IMAGE}/42285452/a3b6bf70d44bf7af4392a5a34824d576028ef39f.gif[/img] With Firewall ability main goals were to create a dynamic tile selection. Right now it is more of a utility ability to zone enemies and feels too weak compared to the other two. [h1]Ability and Upgrade unlocks[/h1] Last few weeks I've been fighting with the UI for Ability and Upgrade unlocks. Here's how it looks: [img]{STEAM_CLAN_IMAGE}/42285452/23cb8a125c438ef5dc2134ea888568b62c132de4.png[/img] There is now a Plus button to indicate available new Upgrade or Ability. [img]{STEAM_CLAN_IMAGE}/42285452/a62de720470437d776fe079dfaa3221f1760a6ed.png[/img] Then you can select what upgrade you like. The amount of how many upgrades you can choose from will depend on the difficulty you chose. In this picture it is shown for Easy difficulty which allows selection of any allowing for some wild builds. Abilities are chosen in the same fashion. [h1]Calendar[/h1] [img]{STEAM_CLAN_IMAGE}/42285452/dca827ecb3a28fbc5d6958ab151f6296ed9e7386.gif[/img] [h3]Week modifiers[/h3] Calendar is a big topic and will serve a pretty important role in how the game plays. There will be weeks with modifiers to the missions. Modifiers like weather, religious periods, celebrations, fantasy planetary events. All of which will apply modifiers to the missions. For example a religious tradition which requires humans to stop consuming food - making them weaker. Or a celebration of a historical event making humans more united and stronger, following by a week of a massive hungover. You get the point. [h3]Events[/h3] Events will bring unavoidable boss battles. Think of it like drawing an Epidemic card in Pandemic board game. But in this case you are aware of it 7 weeks prior to prepare. One that is already in the game is a mob of villagers. Villagers grab their pitchforks, a bag of rocks and march to deal with you and your bunch of undead. [h1]What's next[/h1] [list] [*] Continued work on Mage abilities, remember, there has to be 6 for every class. [*] It would be really beneficial to create a new environment for my own sanity and for more diversity in screenshots. [*] I would love to start working on Berserker unit. I can see it in my head with his huge two handed axe. [/list] [h1]You[/h1] [h3]What do You want to see more? Ideas are very much welcome from anyone! You ant me can shape the game to be the best version of itself.[/h3]