Devlog #4: Playtest Results

Nemire

You are the Undead. Nemire is turn based tactical RPG in which you are an immortal warlord controlling a squad of undead in a medieval fantasy world. You slay, crush, burn and poison filthy humans for their souls to infuse your squad with new powers and advance for total annihilation.

[h1]Player Feedback[/h1] With the end of #TurnBasedFest (https://turnbasedfest.com/) Public Playtest will be nearing it's end. I've gathered a lot of meaningful and constructed feedback. Most Play-testers were mentioning couple of the same things and I have to say - I completely agree. Let's go thru some notable points: [h2]Improvements (already done):[/h2] [list] [*] Camera is now less jumpy and zoomy. During Undead turn camera stays as Free-Cam. During Human turn camera is controlled by the game to keep focus on what is happening. [*] Walking over fire inflicts damage. Previously standing until next turn on fire dealt damage. More tuning on damage required. [*] More tooltips. [*] Camera can be controlled by pushing mouse to the edge of the screen. [*] Dozen of UI fixes and improvements in the Unit select page. [*] Delay after attacking implemented to actually see full attack animation. [*] Unit select page now correctly loads player units. [*] New Archer ability: Piercing Arrow [img]{STEAM_CLAN_IMAGE}/42285452/d8385e99f34fd43d822fbc2588a90eca461ebdc7.gif[/img] [/list] [h2]New backlog items[/h2] [list] [*] Game currently is way too easy. Needs more balancing. [/list] [h1]TurnBasedFest[/h1] TurnBasedFest was incredibly awesome it was an honor to be part of it. New Wishlist addition count during these days was completely insane and unexpected, I am very grateful. Hi, to all new Wishlisters! [h1]Notable Mention[/h1] Check out The Indie Buffet with Nemire gameplay: [previewyoutube=gyr3-x33bms;leftthumb][/previewyoutube]