[i][b]Greetings everyone![/b][/i]
A couple of days after release, the race to improve the game continues! We're ready for post update No.2, meaning the new version will now be 1.003 ! You're sending us your feedback, and we're already trying to include whatever is possible in this early stage. Thank you for providing your reactions and experiences from play sessions!
[img]{STEAM_CLAN_IMAGE}/34565492/249aede1a6419d87f4f5849f47a87c0b3a5f77a7.png[/img]
We've made some modifications to the tutorial and hint system, resolved a number of bugs and we're also introducing additional cockpits for your ship! They can be accessed through the in-game customization panel, and will be unlocked either after the last campaign mission, or right away in freeroam scenarios.
Alongside more new game elements that will keep coming, we'll also be working on resolving issues you report. Some were already taken care of, so to avoid unnecessary wait, the update went live immediately, while we're already hands on the next one!
We'll be short in this announcement, as we need to go back and tackle thr next update. So much more can be made better...
List of change is here:
[b][u]CHANGES[/u][/b]
[list]
[*]ADDED: Brand new 2 cockpit designs, available in the customization panel
[*]ADDED: Farther LOD drawing for stronger machines
[*]UPDATED: Tutorial hints system, no more overlapping with opened panels
[*]UPDATED: Cut engines additional option – by default, moving forward will not disengage cut engines. If option is checked, forward moving will automatically disengage cut engines mode
[*]UPDATED: Optimized axis aligned bounding boxes around structures and stations
[*]FIXED: Ambient change in Dogon sector is now a seamless transition
[*]FIXED: Possible black screen in the Prasad campain mission resolved
[*]TWEAKED: Shortcut icon for cut engines, while using the controller, is now properly displayed
[*]TWEAKED: Encounter quests will no longer appear near Boss locations
[/list]
Have fun and stay safe!
LGM Games people