Hello to all of you!
We know many of you were anxious for any further news and updates, so here we are, with some good news! Hopefully new waves of pandemic didn't impact you too much. On our side, we've done a large leap towards version 1.0 in recent weeks. Apologies for not updating you sooner, but we had many closely linked parts of the game in development pipeline recently, so we had to proceed ahead very carefully.
This update is quite a big one (about 2.5 gigs), and it is deployed today in order to close the difference between our version and Steam Early Access version. It will change the game a lot in many aspects and all of these changes are also a foundation for next update, and that one will be release version 1.0!
You've heard it right – the next update is the complete unlocking of the entire game. And in case you were wondering when – it will happen on [u][b]November 5th![/b][/u] , just a few days from now!
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Anyways, in the next couple of days, you can check out the massive content of this update. Full list is below, but in short – gameplay-wise, we've changed pretty much everything. New missions, new encounters, new sectors, new weapons, unique weapons, unique blueprints, new ship modules, complete rebalance of economy and difficulty etc...
There are also many tweaks added according to your suggestions. We couldn't include them all (yet) but step by step.
The overall feeling of the game, pace of advancement and credits earning is now very much different from before, but note that this was needed to improve current gameplay, as well as a preparation for the upcoming player-owned capital ships. They will be big and expensive, so you'll need to be ready for them.
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Hope you'll enjoy everything new, and will get ready for Thursday the 5th. On that day, we're making another large update, unlocking the entire campaign and introducing capitals ships.
And if you thought it's all over after 5th, no it isn't. We already have plans for updates that will take the game past version 1.0 and beyond...
[b][u]CHANGES[/u][/b]
[list]
[*]ADDED: NPC capital ships now have special abilities
[*]ADDED: New rewards for exploring Alien Ruin
[*]ADDED: Unlocked path to additional Alien Ruins
[*]ADDED: New weapon blueprint: Gaul
[*]ADDED: Legendary unique light weapons
[*]ADDED: New player ship modules
[*]ADDED: Blueprints for legendary light weapons
[*]ADDED: Significant experience points for investigating Alien Ruin
[*]ADDED: Energy pack equipment
[*]ADDED: New clusters of derelicts in numerous sectors
[*]ADDED: New borehole torpedo for blasting huge chunks of asteroids when mining
[*]ADDED: Darwin sector objects, paths, blueprints and asteroid fields
[*]ADDED: Dogon sector opened
[*]ADDED: More places with opened freeroam during campaign
[*]ADDED: NPC capital ships AI rebalanced (movements, abilities and weapon setups)
[*]ADDED: Enemy fighters rebalanced, tuned regarding weapons loadouts and damage stats, shields
[*]ADDED: Tutorial hints for weapons and game mechanics
[*]ADDED: Tutorial hints for opened freeroam during campaign
[*]ADDED: Saturn sector objects, paths, blueprints, asteroid fields, entire scenery and missions
[*]ADDED: Hunter missiles now knocks out ship's engines
[*]ADDED: A number of stations in campaign now have armed defense platforms
[*]ADDED: Visual notification for enemy ship strength on target lock
[*]ADDED: Visual notification for advanced blueprints
[*]ADDED: Anomaly data items to all anomalies
[*]ADDED: Loot to various objects within radiation nebulas
[*]ADDED: Encounter quest Spy satellite
[*]ADDED: Pirate's Harbor station now has weapon turret defense platforms
[*]ADDED: Security patrols near several stations
[*]UPDATED: Hit boxes modified: easier to hit smaller targets at larger distances
[*]UPDATED: Encounter Quests, added new challenges with rewards
[*]UPDATED: Cruise speed visual effect
[*]UPDATED: Loot drop rebalanced to include helpful equipment and missiles
[*]UPDATED: Barman quest system with new mission flow and new rewards
[*]UPDATED: Entire economy rebalanced in terms of both income and prices
[*]UPDATED: Torpedoes rebalanced, speed increased
[*]UPDATED: Dumbfire missiles will explode and deal radius damage even if they miss target
[*]UPDATED: Dumbfire missiles spread decreased
[*]UPDATED: Increased speed of weapon switch in combat
[*]UPDATED: Encounter Kill mission nerfed
[*]UPDATED: Encounter Survival quest improved
[*]UPDATED: Encounter quests rewards improved
[*]UPDATED: Derelicts on level now have proper destruction stages
[*]UPDATED: Align to plane option works properly now
[*]UPDATED: ADAH targeting system and movement
[*]UPDATED: Roll movement of player ship is now more smooth
[*]UPDATED: Miner ships improved AI
[*]UPDATED: Missiles now deal intended damage to objects and asteroids
[*]UPDATED: All capital ships now have working weakpoints
[*]UPDATED: Enhanced power of virtual weapons in Prasad faceoff campaign mission
[*]UPDATED: Adjusted the locations of a number of Nav Buoys
[*]UPDATED: Expanded localization kit and translations for supported languages
[*]UPDATED: Revamped trader inventories on numerous stations
[*]UPDATED: New rear turrets on Berzerker capital ship
[*]FIXED: Mission timers don't show in ingame menu anymore
[*]FIXED: Derelict encounter missions can now be completed properly
[*]FIXED: A number of typos in sentences and game menus
[*]FIXED: Encounter quests won't spawn inside a planet anymore
[*]FIXED: Credits display while in trader panel now works correctly
[*]FIXED: Eliminated infinite blueprint bug
[*]FIXED: Customization emblems now display properly
[*]FIXED: Gas pocket extraction now works properly
[*]FIXED: Krieger capital ship now has proper explosions
[*]FIXED: Dialogues stop when game is paused
[*]FIXED: Barman missions now display correct objectives
[*]FIXED: Scattergun damage info in trader and inventory panels is now correct
[*]FIXED: Barman missions on Nadym station now work properly
[*]FIXED: Not possible to have a single use of equipment with 0 count
[*]FIXED: Music background switch now works properly
[*]FIXED: Gas collector now has a proper final explosion
[*]FIXED: Orbit camera won't pass through objects anymore
[*]FIXED: Bug with noncollectable blueprint eliminated
[*]TWEAKED: Difficulty of enemy drones on campaign missions
[*]TWEAKED: Prolonged timers on several campaign missions
[*]TWEAKED: Increased distance for loot collection
[*]TWEAKED: Sensitivity of controls on gamepads decreased
[*]TWEAKED: Reputation of ships and objects in Outlaw's life scenario adjusted
[*]TWEAKED: Transporter beam improved
[*]TWEAKED: Trader panel improvements
[*]TWEAKED: Death panel options improved
[/list]
Have fun, and until 5th...
Fly safe and be safe!