Update 0.801 - Series of pre-release jumps initiated

Greetings all, A few days ago we announced we'll be making a series of updates in the following weeks, in order to prepare the game for biggest single update since we started EarlyAccess - cross to version 1.0 So, here we are, update 0.801 is the first in this series with more to follow. Among required changes for upcoming major features, we'll also be pushing out lots of improvements and fixes. Some of them are based on your regular feedback and this principle will be applied to all updates until release day. [img]{STEAM_CLAN_IMAGE}/34565492/ae19f5242bf676d549482d5cedd8d78a90ca7ef6.jpg[/img] Allow us to use this opportunity to extend our gratitude to all community members that actively support our development process. In upcoming updates you'll notice chunks of your ideas and suggestions, so thank you for all the constructive input. There is still lots of work to be done, so if we make some mistakes due to relentless pace planned for next several weeks, please feel free to inform us, and give a bit of time to sort everything out. As for this specific update, in regards to gameplay flow, and difficulty issues, the secret word is money. We've increased the rewards for bartender missions, rewards for every eliminated ship is also increased. Furthermore, we started tweaking the recently added wormholes to further increase how quickly players can pocket some serious credits. You'll also notice changes to a number of places where the game is saved, especially during the campaign, and also locations during the campaign where you can dock and restock on needed supplies. You can expect more of this in the future. Regarding LGM's „service shop“ in the last week, we've resolved the crash happening when entering some wormholes, fixed twitching of camera in cockpit view, improved support schematics for several joysticks and HOTAS devices, and worked on eliminating excessive sensitivity of plugged controllers while playing with mouse. There are numerous other improvements but you'll see that during gameplay itself. Next update will go live sometime next week, so stay tuned! If you feel this announcement is written too fast and with few details, fear not, it's only because we have so much stuff we still want to include to game, so we're jumping back to that! [b][u]CHANGES[/u][/b] [list] [*]ADDED: Highlighted visual notification for unspent skill points [*]ADDED: Weapons from Supporter pack added to all freeroam game scenarios [*]ADDED: More opportunities to prepare for Ravena fight (first capital ship combat) [*]ADDED: More saving points in early missions of the campaign [*]ADDED: Additional hints [*]UPDATED: Cockpit camera twitch reduced [*]UPDATED: When controller is plugged in, but not actively used, sensitivity is reduced [*]TWEAKED: Target lock color when selecting Nav Buoys [*]TWEAKED: Readjusted the mission where Bold has to retrieve the Urn. Easy and Normal are now easier, while Hard and Insane difficulty is now harder on the mission [*]TWEAKED: Enlarged the mission area on Ravena fight [*]FIXED: Radiation resistance now works correctly [*]FIXED: Objective update where player needed to gain certain amount of experience [*]FIXED: Fixed a rogue objective which would sometimes ask players to reach Earth [/list] Continue to fly safe! LGM Games