Greetings everyone,
As promised, updates will be more frequent in the following weeks, so the start of a new week is a good time to get things moving.
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This update targets several game areas where many community members suggested some improvements. New ways to earn credits and other rewards is being introduced - visit caverns on space asteroids, explore them and gather loot. If you get tired of all this hard work, some asteroids will also have lakes where you can relax and fish some nice space fish. They can also be exchanged for a handsome sum of credits later. A little note to everyone here - space caves will respawn loot after awhile, so you can gather it more than once!
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Crafting panel has been reworked and some useful data added, so that players have a better idea what is invested into creating an item and what will be the end value.
Along with new game elements, work on tweaking and improving previous ones is also continuing, this time with some campaign missions modifications that affect balancing and difficulty, updates to the encounter system and ironing out several bugs that prevented successful completion of a few encounter quests.
Lastly, some optimization elements are finally ready and we start with character optimizations that will improve framerate during cutscenes.
More details on this update is here:
[b][u]CHANGES[/u][/b]
[list]
[*]ADDED: New locations - asteroid caves to explore and get handsome rewards
[*]ADDED: Fishing system to further increase loot and rewards when exploring caves
[*]ADDED: Newly reworked crafting panels with additional information for players
[*]ADDED: The new blueprint system is setup so that you have unique blueprint rewards in all sectors (only campaign blueprints which are marked yellow, might be duplicates for now)
[*]ADDED: Additional Subspace content added
[*]ADDED: Replaced several placeholder models of ships for their actual models (Hurricane, Dummer, Storm)
[*]UPDATED: Numerous optimizations with character loading and performance
[*]UPDATED: Some changes on early Campaign Missions
[*]UPDATED: Adjusted Encounter Quests, modified the possibility player would find them
[*]FIXED: Some Encounter Quests bugs which would prevent the quest from completing
[*]FIXED: Some problems with sector collectables which would prevent player from collecting all collectables in a sector
[/list]
...and we're off to start preparing next set of improvements that should reach you quite soon!
All the best,
LGM Games