New toys for the weekend - update v1.005

[i][b]Hi captains,[/b][/i] Before end of this first week following release, we've completed a third post release update. All of you will have access to version 1.005, just in time to have some weekend fun! Main approach to this update is similar to previous two – adopting a few of your suggestions like making recently added new cockpit designs available in campaign too, then modifying of screen enemy target icon, more optimizations etc. There is also a new toy for everyone to play with – battleship Krieger! [img]{STEAM_CLAN_IMAGE}/34565492/cf3abb036991531f160803c32202aaab53767755.png[/img] A number of additional bug fixes, fixed and upgraded Boss fights, improvements to borehole torpedo mining and corrected some achievements... you have a full weekend ahead to check it out! [b][u]CHANGES[/u][/b] [list] [*]ADDED: Additional rewards for Boss fights, including substantial amount of credits [*]ADDED: New options checkbox to allow the use of additional cockpits during campaign [*]ADDED: Battleship Krieger now available to players [*]ADDED: New docking cutscenes for stations that still didn't have them [*]UPDATED: HUD marker for enemy ship is now much larger if ship is out of screen [*]UPDATED: Seveal sectors have been optimized to run more smoothly [*]UPDATED: Borehole torpedo now awards experience points and counts as part of appropriate achievement [*]FIXED: Head hunter achievement now works properly [*]FIXED: Capital ship upgrade display now works properly [*]TWEAKED: Logging system now strenghtened in several places [*]TWEAKED: Additional loading and optimization procedures improved [/list] Hope you'll like the changes, and we're off to next round of improvements! Fly safe and be safe!