This update consists of a bunch of game optimizations made while fixing a disconnect and performance issue that was introduced during last update.
Thank you to all the players who helped work through the issue this week, scheduling testing times, submitting logs, and brainstorming solutions!
[h1]Changes and Fixes[/h1]
[list]
[*]Improved gate gem performance with new tiles
[*]Reworked player fading system for improved performance
[*]Fixed issue with movement speed affecting animations
[*]Fixed animation freeze when enemies moved between tiles
[*]Fixed issue with laser performance
[*]Improved multiplayer 'distance player' effect performance
[*]Improved armory item swap performance
[*]Improved teleporter setup performance
[*]Added graceful disconnection handling during gameplay
[*]Added simple reconnecting system after disconnect
[*]Fixed issue with elite enemy particles not respecting quality setting
[*]Improved fire tornado performance at low quality settings
[*]Improved Shield/Time Slow/Leech orbs at low quality settings
[*]Reduced network message overhead when gate closes in multiplayer
[*]Updated gate clearing system for client-side prediction
[*]Dramatically improved gate orb performance
[*]Disabled Void tiles while performance is improved
[*]Updated Photon Networking system
[*]Fixed PlayerSync errors
[*]Fixed issue with legendary item rewards
[/list]
With these fixes out of the way, hopefully we can move on to some more fun additions for the next update :)