[h1]Item Drop Changes[/h1]
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25423482/35403594f3cd5046177b3dc13d2a97870d598383.png[/img]
This week's update makes a number of quality-of-life changes to item drops and makes the loot system feel more fun in general. There are 3 significant changes to the drop system:
[b]No Duplicates[/b] - You will no longer get duplicate items as a reward, the effect was almost identical getting relic fragments from the auto-disenchant) but it added a lot of confusion for new players. The item generation server is now aware of what items you currently have and will now give you one you don't already have or, if you have all the items for a given rarity, some relic fragments.
[b]Helpful Item Types[/b] - The Item generator is now also smarter as to which item types you are lacking, and will be more likely to give you an item that you don't have many of.
[b]Legendary Drop Chance[/b] - Legendary drops are no longer based on pure randomness. This is the most complicated change and revealing the inner workings behind it lessens the magic a bit, but suffice it to say that you can still get really lucky and get a legendary as your 10th item, but you will [i]never[/i] get unlucky and not get one in 100 items. This is also where difficulty comes in, playing high level games will get you legendary items more often than playing lower difficulty games.
[h1]Reforging System Update[/h1]
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25423482/32698ba9862a2631f781a5ca3a14db56500690db.png[/img]
The reforging system has also seen a complete redesign in this update to make the system feel more rewarding and helpful instead of just purely a relic sink.
[b]Hallowed is Permanent[/b] - You will no longer have a chance to lose Hallowed or Primordial status from your items. The chance is now a bit lower, but once you have it on an item it's there to stay, and re-rolling will only affect the stat value within the Hallowed range (or potentially upgrade the item to Primordial).
[b]Better upgrade chance[/b] - The upgrade stat chance has been significantly increased. While it is still possible to roll a lower value when reforging an item, it is much more likely to upgrade in value so as to trend upward in power.
I will continue to look at this system to try to find a way to have more often incremental improvements while not allowing a complete reset due to an unlucky roll.
[h1]Other Changes and Fixes[/h1]
[list]
[*]Elevator event pedestal lowered
[*]Fixed another map desync issue caused by skip box
[*]Added ability usage analytics
[*]Interface lasers changed to blue to match game aesthetic
[*]Map Seed updated
[/list]