[h1]New Items[/h1]
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25423482/a3c6855ce3fe7633a8b7a0cf849e6412f0770504.png[/img]
3 new items have been added to the game. A new arrow adds to the fire system, and a new quiver and mask expand the aimed-shot system for a more focused play style.
[h1]Performance Improvements[/h1]
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25423482/35ecc2813b0d57a172b9ace00aa7acea89571f14.png[/img]
This update adds many performance improvements to the game, particularly in multiplayer by optimizing the 'player' object. Additionally, the progress orb that floats above the canyon has been completely redesigned, with a new animated material and reactive particle pulses replacing the previous amalgam of particle systems that lead to the blown out visual effect. Not only is the orb more visually interesting and thematic, but the new effects are much better for performance.
[h1]Other Changes and Fixes[/h1]
[list]
[*]Fixed issue with flat lighting
[*]Removed unused game shaders
[*]Fixed material settings
[*]Fixed issue with leaving a game during next-wave countdown
[*]Removed texture quality setting due to Unity issue not loading textures
[*]Fixed issue with reforging cost
[*]LIV SDK now activated through settings menu instead of on by default
[*]Improved enemy animation speed system
[*]Fixed issue with fast enemy navigation
[*]Fixed issue with leaderboard saving
[/list]
[b]Edit[/b]: Fixed issue with enemy attack distance and multiplayer performance -> 1.0.48