[h1]Final Stretch[/h1]
With the final event of Early Access being released last week, we've now entered the final stretch before full release! This week has been about making changes and tweaks to things that were not critical priority during the event development.
While I'll be working on some more interesting things like enemies, items, etc this coming month I wanted to make sure that things are still running smoothly with the day-to-day systems, and particularly focused on ensuring that the first time user experience was approachable after a round of playtesting with new VR users.
[h1]Changes and Fixes[/h1]
[*]Fixed pit event mp enemy spawning
[*]Fixed statue event phase 1
[*]Disabled table TP in lobby area due to new user confusion
[*]Fixed 'main' tutorial teleporter activations
[*]Adjusted starting orb location near fist gate preventing line of sight
[*]Updated map seed