Patch 0.44.57

[h1]Improved Steam Integration[/h1] Potentially due to a Steam update, the integration path between QuiVr and Steam was weakened, causing issues correctly connecting if the game was not launched from the Steam interface (like Oculus Home). This update adds in a few safeguards to detect if Steam initialization fails and to react accordingly (in most cases, launch Steam and then retry initialization). If anyone using Oculus/WindowsMR headsets launches the game through a non-Steam interface and does not correctly get their Steam account connected, please let me know in the forums here or in the [url=https://discordapp.com/invite/quivr]QuiVr Discord[/url]. [h1]Updated Analytics[/h1] There are lots of moving parts in a game, and figuring out how people play and what parts they enjoy, get stuck at, or miss entirely is not a trivial task. We want to know more about how people play QuiVr so that I can make sure that the development work goes to features that will have the greatest impact. We now record some new information including Event start/end to see what events people get to and what their success rate looks like. We record what tutorial's are triggered and if they are canceled part way through or run to completion. And we record which teleporters in the lobby are used to see if there are important areas that are rarely visited. [i]All of the data is anonymized and aggregated, none of it is attached to your Steam account.[/i] [h1]Next Event Progress[/h1] The next event is progressing well! Added a new mechanic for it which I think will be really cool for both new and experienced players alike! Hope to have it in the beta this weekend and prepped for launch next Tuesday :) [h1]Other Changes and Fixes[/h1] [list] [*]Updated map seed [/list]