QuiVr 1.0 - Leaving Early Access

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25423482/dec7a3dab55a8d205a5aa22f855b0886f7cfcbd2.png[/img] We did it! After two years of development we are leaving Early Access! Thank you to everyone who has participated in QuiVr’s initial phases of development. We’ve come a long way since the game was just a wall to shoot from and the indie VR landscape was just starting to be explored. It has been a long journey that would have been impossible without your help. I do not have the words to express how much I appreciate your support and feedback in evolving QuiVr into what it is today. It is truly a blessing to have such a helpful and insightful community of players. This is not the end of the journey! While QuiVr will no longer be getting such rapid updates (of which there were [b]over 430[/b] since releasing into Early Access), the game will continue to see content updates, new features, and improvements. We are currently working on a PSVR version of the game, have plans for additional environments and map tiles, and of course - new items, enemies, and events are already in development! [h1]Additional Changes and Fixes[/h1] [list] [*]Fixed main tutorial end portal activation [*]Summit book now closes after leaving station [*]Fixed item fading for book [*]Fixed Armory tutorial owl location [*]Replaced recenter button icon in Armory [/list] Thank you all again for the enthusiasm you've shown for this game, it means the world to me. I hope to fight along side everyone in the canyon!