Update 1.0.3.6 Preview & Plans for the next content update.

Greetings everyone, today I want to preview the changes coming in update 1.0.3.6, planned for release next week. This update is intended as an intermediate step between Goblin Storm: Ascension and the free 2019 Winter Content Update planned for release this March. We have also begun expanding our Overview Guide to help new players learn the game and document lesser known features for our old guards. Feel free to head on over and check out the new sections on facilities (including how to wall settlements) and customizing your levies. Leave us a comment to let us know what other sections or mechanics you would like to see explored as well! https://steamcommunity.com/sharedfiles/filedetails/?id=1238031050 [h1][b]Update 1.0.3.6:[/b][/h1] 1.0.3.6 will feature Ryneweald, a new map which is deliberately designed to play very differently from our previous maps and features numerous large lakes that provide major obstacles for both sides and marshes that enable clever attackers to bypass strong defensive hardpoints. In addition to Rynweald, the update will bring a series of balance adjustments. [b]New map:[/b] [list] [*]Rynweald with a Steppe Summer tileset. [/list] [b]Humans:[/b] [list] [*]Reduced spawn rate for Men at Arms in Castle Garrisons for all factions except Westdale and Dunwall. [/list] [b]Goblins:[/b] [list] [*]Added Initiates, light spearmen for the Gudhered. [*]Younglings in all Gudhered troll companies upgraded to Initiates. [*]Goblin Spears in all Gudhered hordes upgraded to Initiates. [*]Training level for all Gudhered Slingers reduced by 1 level from Experience to Trained. [/list] [b]Undead:[/b] [list] [*]Phantom movement reduced from 8 to 6. [*]Largest Ravenous Husk companies for the Feral Undead reduced from 100 to 75. [*]Slightly reduced the chance of Ravenous Husk spawns from resurrection for the Feral Undead. [*]Bone Rider graphic added. [/list] [b]Beasts:[/b] [list] [*]Changed the composition of the Black Knight's company from 50 Knights to 30 Death Knights and 20 Knights. [*]Changed the base training level of the Black Knight's Company to Elite. [*]Changed the base training level of Questing Adventurers to Veteran. [*]Added a new beast company of mixed Human/Goblin brigands, base training level is Veteran. [*]Added new beast types: Merewyrm Alphas and Merewyrm Broodmothers. [*]Added Alphas and Broodmothers to all Merewyrm colonies. [*]Changed Merewyrm colony behavior to make them patrol a wide radius around their lair and be extremely aggressive. [*]Increased Wraith company strength from 40 to 75. [/list] [h1][b]Beyond 1.0.3.6:[/b][/h1] Our plans for the 2019 WCU will be covered at greater length in a separate post late this month and we look forward to hearing the community’s feedback and thoughts as we craft the 2019 WCU. But here are a few ideas to preview ahead of time. [list] [*]Reduction of Castle availability but increased availability of secondary fortification types such as Keeps and Stockades. [*]Walled Town/Village defense modifiers are planned to be reduced (they are currently disproportionately powerful). [*]Centaur tribes will fight alongside the armies of Nordwacht. [*]Expansion of Goblin unit rosters. [*]Swamp movement bonus for all non-mounted Goblin units. [*]Addition of the undead Order of the Scarlet Rose as a defender faction. [/list]