Summer Content Update Part 2 and price reduction

Greetings everyone! In addition to human focused content updates, update 1.6 also brings a series of core gameplay changes intended to discourage doomstacking, spread battles out a bit, and enhance cohesion recovery. Also, we have reduced the price of Goblin Storm to $11.99 US, so if you have any friends who were on the fence over pricing now might be the time for them! [h1]Summer Content Update Part 2:[/h1] [list] [*] Reduced max battlegroup size to discourage doomstacking. [*] Increased cohesion regeneration to make late game unit recovery more viable. [*] Major overhauls/additions for human unit rosters. [*] Additions to goblin unit rosters. [*] Added megabeast unit type. [*] Overhauled warrior combat and fire protection formulas. [/list] [img]{STEAM_CLAN_IMAGE}/31340927/005c4650f423e7e576ddf2ba665b34de4a5d03ea.png[/img] [h1]QOL/UI:[/h1] [list] [*] Regiment info card revised to be cleaner and better organized. [*] Warrior info card revised to be cleaner and better organized. [*] Added resilience to warrior card. [*] Shifted movement value column in requisition screen. [*] General Changes/Additions [*] Megabeast unit type added. Megabeasts get attack bonuses against all settlement/fort types except castles. [*] Max battlegroup size lowered from 3 to 2 stacking points. [*] Unit cohesion regain increased by approximately 30% (varies according to training level) while resting. [*] Unit cohesion regain increased by approximately 20% while idling or in hold and defend stance. [*] Minimum distance between keeps and other forts increased from 2 to 4 hexes. [*] Minimum distance between stockades and other forts increased from 2 to 3 hexes. [/list] [h1]Warrior Balance Overhaul:[/h1] [list] [*] Assault heavy infantry (Hobgoblin Axelords, Trolls) offense increased, defense reduced. [*] General purpose heavy infantry (Men At Arms (swords), Hobgoblins) defense increased, offense reduced. [*] Heavy Infantry fire protection increased slightly. [*] Non-levy light infantry offense increased. [*] Cavalry melee defense reduced. [*] Cavalry fire protection increased. [*] Heavy Archers (crossbows, pavise crossbows), melee offense/defense increased. [/list] [h1]Human Faction Overhauls:[/h1] [h2]New Human Warriors:[/h2] [img]{STEAM_CLAN_IMAGE}/31340927/7c29b32a3ffbb6c10a71a963200c072a501394f9.png[/img] [list] [*] Huskarls, elite heavy assault infantry added to Westdale. [*] Knights of Ingvar, holy templars blessed with high resilience, added to Westdale. [*] Red Brethren, elite rangers with higher combat and fire value added to Westdale. [*] Dragoons, mobile light infantry who ride on horseback and fight on foot added to Dunwall. [*] Templars, holy knights sworn to serve military or monastic orders, added to Helsatia. [*] Zweihanders, fast-moving heavy assault infantry added to Otcina/Helsatia. [*] Men At Arms (Warhammers) assault-focused heavy infantry added to Otcina, Helsatia and Nordwacht. [*] Penitent Templars/Retainers, fanatical knights who seek to redeem their lost honor through glorious death added to Nordwacht. [*] Tribesmen, an offensive, melee focused variant of foresters recruited from the Glastos hill tribes added to Westdale/Dunwall. [/list] [h2]Helsatian Imperial Army:[/h2] All Helsatian faction rosters now distinguish between professional imperial/provincial regiments, Landwehr reservists, and conscripted levies. As part of this reorganization the Helsatian Imperial Army now possesses more cavalry, less professional infantry, and vastly more levies. [img]{STEAM_CLAN_IMAGE}/31340927/85ab829c84b5f0144b8de642e63f9e0481aec070.png[/img] [list] [*] Added two regiments of Templars, the Order of the Black Phoenix and Order of the Rose. Both orders consist of two companies of knights and a company of fanatical templars. [*] Added the 1st Garde-Reiter Regiment, a mixed force of Knights and Heavy Knights. [*] Added Sturm-Regiment Elbenturm, a mixed regiment of Men at Arms, Men at Arms (Warhammers), and Zweihanders. [*] Added Wacht-Kompanie Elbenmark, a mixed company of Men at Arms and Battle Masters. [*] Added Sturm-Kompanie von Freising, a veteran Men at Arms company. [*] Added Wacht-Regiment Drachentor, a mixed regiment of Pavise Crossbows and Grenzers. [*] Added 6 Landwehr Regiments composed of various levies at a base training level of recruit. [*] Added 4 Landwehr Schutzen Regiments composed of levy crossbows at a base training level of recruit. [*] Removed 1 company of Jagers. [*] Removed 1 regiment of Men At Arms. [*] Removed 1 regiment of Grenzers. [*] Removed 2 regiments of Sergeants. [/list] [h2]Grand Duchy of Otcina:[/h2] [list] [*] Added the Nicov Troll Slayers, a crack zweihander regiment composed of three companies. [*] Added 3 provincial Sturm Regiments composed of various mixtures of Men at Arms, Men at Arms (Warhammers), and Zweihanders. [*] Added 2 Imperial Sturm Regiments with integrated crossbow support. [*] Added 1 Pavise Crossbow regiment. [*] Converted six levy regiments to Landwehr Regiments with recruit base training. [*] Removed 1 Retainer cavalry regiment. [/list] [h2]Margravate of Nordwacht:[/h2] [list] [*] Added the Order of the Penitent Sons, composed of three mixed companies of fanatical retainers and templars. [*] Added two Sturm-Regiments of Men at Arms and Men at Arms (Warhammers) with integrated Pavise Crossbow support. [*] Added two provincial Infanterie-Regiments with mixed sergeants and archers. [*] Added two Festung-Regiments, specialized fortress defense regiments composed of Grenzers, Levy Crossbows, and even Foresters. [/list] [h2]Kingdom of Westdale:[/h2] [img]{STEAM_CLAN_IMAGE}/31340927/56263f2da44ba6f4d5372e10ed93535b7b4c38de.png[/img] [list] [*] Added the unique Sons of Ingvar Company. [*] Added the unique Red Brethren Company. [*] Added the Royal Huskarl Regiment, a 2 company regiment of Huskarls. [*] Added two Civic Guard Regiments, billhook regiments with integrated Men at Arms and attached longbow companies. [*] Added the Braebog Tribesmen, a regiment of Glastos tribesmen with integrated archer support. [*] Duchy of Dunwall [*] Added two regiments of dragoons with 2 companies each. [*] Added 3 regiments of Glastos Tribesmen with various mixtures of Tribesmen, Archers, and Fyrdmen. [/list] [h2]Oslid Kingdom:[/h2] [list] [*] Osilid King Hostivit bodyguard replaced with Druzina. [*] Increased the training level of the Royal Druzina Regiment from crack to elite. [*] Added the Blackwing Hussars, a third regiment of crack Druzina. [*] Added the Ivarihrad Palace Guard, a mixed regiment of men at arms and sergeants. [/list] [h1]Goblin Faction Overhauls:[/h1] [h2]New Goblin Warriors:[/h2] [img]{STEAM_CLAN_IMAGE}/31340927/6745f2f8c0c91b3d708a260c729e4cb068d8f758.png[/img] [list] [*] Avatar of Nargu (Razormaw Hydra) a mammoth sized war hydra in the service of the Belazi Herald of Nargu. The Avatar is Goblin Storm’s first megabeast unit, and each of its individual heads have different combat specializations. [*] Ironguards, glaive armed elite guards in the service of Warkizek the Ironmarshal. [*] Pit Raptors for Doruun Hearthkeeper, Pitraptors are cheap light cavalry best used as chaff for more valuable wolf riders or for overwhelming human levies. [*] Dire Wolves and Pit Wolves for the forces of Doruun Hearthkeeper. These wolves serve as expendable light cavalry. Like all wolves, they ignore broken terrain move costs. [*] Embermanes and Embermane Pridelords for Doruun Hearthkeeper and Olzumor Flameheart. Embermanes are mystical lions covered in blazing flames. They are solid light cavalry, ignore broken terrain move costs, and possess high resilience. [/list] [h2]Gothrang Confederacy:[/h2] [list] [*] Added the Avatar of Nargu under the command of Belazi, Herald of Nargu. [*] Extensive reorganization and expansion of all Gothrang clans to divide large hordes with over 4 attachments into more numerous, smaller units. [/list] [h2]Gudhered Dominate:[/h2] [list] [*] Replaced Warkizek’s personal bodyguard with Ironguards. [*] Added Ironguard Horde as an elite shock regiment under Warkizek’s command. [/list] [h2]Werchered Clans:[/h2] [list] [*] Olzumor Flameheart received the Flameheart Warpride, an Embermane company. [*] Doruun Hearthkeeper received Sootmane Pride, an Embermane company. [*] Doruun Hearthkeeper received The Grand Menagerie, a horde of mixed companies including pit raptors, pit wolves, dire wolves, merewyrms, and embermanes. [*] Doruun Hearthkeeper received the Kennels of Doruun, a veteran regiment of dire wolves. [*] Reorganized and slightly strengthened Doruun’s infantry hordes. [*] Expanded Kelvasi Hoofrender’s infantry hordes. [/list]