The Oslid Kingdom & WCU News - Dev Blog 10

Greetings everyone! Today we will unveil the new Oslid Kingdom, coming in the Winter Content Update! [b]Winter Content Update Release Schedule[/b] Speaking of which, the first half of the Winter Content Update is planned for release late next week! This first half of the update will focus on content. Including all 6 of the new/overhauled human factions, as well as the total combat strength overhaul and our 8th map. The second half of the winter content update will focus on new game play mechanics. Including the new game mode based upon purchasing new units, new UI elements and adjustable starting points. As well as another new map. These features will be discussed in greater detail later. We expect to release the second half of the Winter Content Update later in March. [h1][b]The Oslid Kingdom:[/b][/h1] [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31340927/cdb84940cb8c58377304421dd1849f9a02a58937.png[/img] [b]Strategy:[/b] Mobility and Shock [b]Strengths:[/b] Numerous and excellent cavalry of almost all types. Extreme mobility. Cavalry excels in skirmish combat. Plentiful reconnaissance. [b]Weaknesses:[/b] The worst levies known to man. No ranger/jager style specialists. Very limited selection of heavy infantry. Difficulty sustaining combined arms due to lack of mounted archers. [h1]Lore[/h1] The Oslid Kingdom is located in the northeast reaches of the Westerlands, along the shores of the Amber Coast. Long ago this region was the heart of the Dwarven Garin Republic. The republic was obliterated by the great goblin King Kainzo Stone Heart. With the dwarves shattered, the Amber Coast became a shining jewel of goblin civilization - that is to say, a slave state of unimaginable proportions. Wherein goblin aristocracy lived lavishly off the fruits of their captives' labor. For generations, slaves captured by raids into the lands of the continent's first men - the Toth Glastos, were bought and sold in elaborate slave markets around the Amber Coast. The population boomed, and goblin warlords struggled for supremacy over the lucrative region until men of Noarland began to appear on their shores in great numbers. First the Westdalians, then the Helsatians and finally the Oslid. The Oslid people were the last of the three major Noarlander tribes to enter the Westerlands. Like the Helsatians, they first entered history as mercenaries in the armies of Westdale. After the defeat of their goblin adversaries, the Oslid people split into two distinct groups. Those who traveled south with the Helsatians, ultimately becoming the Otčinians. And those who remained on the shores of the Amber Coast, and gradually consolidated their conquests to create the Oslid Kingdom. Like the other states of Noarlander descent, the Oslid kingdom is a hereditary monarchy. Albeit, one that is firmly rooted in the precepts of divine right and holy predestination. All power in the kingdom rests in the hands of a small number of powerful equestrian families who preside over sprawling estates that support large mounted retinues and plentiful serfs. Towns and 'cities' are a rare sight in Oslid territory, and their independent political influence is of scant significance. Consequently, Oslid feudal structure is exceptionally rigid, even compared to the stringent feudalism of the Helsatian Empire. Each Oslid lord wields absolute power within his domain. [h1]The Oslid in Battle[/h1] [b]The Basics:[/b] 46 units 5,804 men 25,228 offensive melee 17,742 defensive melee 3,973 Fire Total Cost: 469.43 gold [b]Play Style[/b] The Oslid way of war is predicated upon maneuverability and hitting power, combined with huge numbers of utterly expendable levies. The kingdom's elite Druzina regiments are the [i]only[/i] heavy cavalry in the game that move at the light cavalry rate (12 movement points). Their ubiquitous Hussars double as recon troops, and their Lancers hit far above their weight on the offensive. The Oslid rarely 'defend' anything, they only attack, attack, and attack some more. However, what the Oslid gain in mobility and raw offensive might, they lose in tactical flexibility and defensive power. Their most powerful units - Lancers and Druzina, are excellent attackers, but terrible defenders. Consequently, Oslid armies usually attempt to slow down or zone of control lock their opponents with cheap levies, while lancers stage hit and run attacks on vulnerable points in the enemy's line. Successful Oslid commanders attempt to maximize their offensive advantage, while keeping their most powerful units safe from hostile counter attack. [b]Unit Roster[/b] [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31340927/64aaf35dd7a67619894bc778609451a6f1ae4b53.png[/img][img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31340927/be92f8c4f068dc18c23cf5ad486cd969d5b0490d.png[/img][img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31340927/bcb3e445df6f9374580ade1f1a433818df3a2942.png[/img][img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31340927/000521468d27d5034dad4ec6d1f964df5479ca4f.png[/img][img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31340927/d9e66f821d33919270a04c6ce6a5645f86fc6050.png[/img] [h1]Tying it all together:[/h1] That's it for today, you can expect to see more information regarding the new factions and features planned for the Winter Content Update leading up to the release of part one next week!