Greetings everyone! Here is a comprehensive change log of all the additions released as part of Tempest:
[b]Faction Changes[/b]
[list]
[*]Added the Oslid Kingdom.
[*]Added the Duchy of Dunwall.
[*]Added the Markgravate of Nordwacht.
[*]Added the Grand Duchy Otčina
[*]Westdale unit roster totally overhauled.
[*]Helsatian unit roster totally overhauled.
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[b]Gameplay[/b]
[list]
[*]Combat stats for all soldier types totally overhauled. Most offensive/defensive melee values rose 30 to 50%.
[*]Cavalry defense values reduced across the board.
[*]Added 14 new human soldier types.
[*]Levy spawn script completely overhauled. Greater diversity and quality in Westdale/Dunwall levies. Helsatian/Nordwacht/Otčina levies are mediocre, and Oslid levies are terrible.
[/list]
The specifics of the unit overhaul are too long to comfortably fit into these notes, but the specifics were discussed in an earlier dev blog: http://steamcommunity.com/games/713840/announcements/detail/1666764701485009734
[b]New Map[/b]
[list]
[*]Alpenheim, a lush land of scenic valleys and snow covered peaks, deep in the heart of Helsatian territory.
[/list]
[b]Interface updates[/b]
[list]
[*]Color coded settlement names. Blue = Human, Red = Goblin, Green = beast.
[*]Keyboard map scrolling. The map can now be scrolled using the arrow keys.
[/list]
[b]Bug Fixes[/b]
[list]
[*]Fixed a bug that occasionally caused attacker spawn points on the east map edge to be too small.
[*]Fixed several small bugs in the AI battlegroup script for the human factions.
[/list]
Before we go, enjoy this screenshot of the new map, with new Tempest units and the much requested color coded name tags!
http://cdn.edgecast.steamstatic.com/steam/apps/827440/ss_0b620761fc7f069b65d157aae6f3a08825fc3200.1920x1080.jpg?t=1521915141
That's it for today! Enjoy Tempest and let us know what you think! In the mean time, we will continue working on the new game mode!