This month I made the switch to Unity 6, which was a lot of work with a seemingly unnoticeable result. Somehow, magically, a game build on the new Unity is less than 3.5 GB instead of almost 13 GB(!).
Updated roadmap:
[img]{STEAM_CLAN_IMAGE}/44180189/f8ebbefc01b0fbbc80e7223e27223f34ec970101.png[/img]
Change list:
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[*]New story level.
[*]Fixed jitter in Aim Assist for gamepads, and introduced a setting for its strength.
[*] Aim Assist also works for the mouse (but much weaker than for controllers)
[*]The project has been migrated to the new Unity 6. We tested the builds intensively and a lot, everything looks stable.
[*]2 new enemy units have been introduced on the new level.
[*]The new enemy Striker has been added to the previous levels “South Station”, “Desert”, “Castle”, “Aircraft Factory”, “Great Gate”.
[*]The previous mission on the Elysium has been extended with three sentences.
[*]Some improvements to the graphics on the initial levels.
[*]Improved physics response to FPS drops, time slowing and pausing should no longer have abnormal effects on physics.
[*]Additional significant optimizations in memory, graphics, rendering and physics.
[*]An additional dialog appears in the new headquarters after completing any mission on Elysium.
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