Update 0.8.70

This month I made the switch to Unity 6, which was a lot of work with a seemingly unnoticeable result. Somehow, magically, a game build on the new Unity is less than 3.5 GB instead of almost 13 GB(!). Updated roadmap: [img]{STEAM_CLAN_IMAGE}/44180189/f8ebbefc01b0fbbc80e7223e27223f34ec970101.png[/img] Change list: [list] [*]New story level. [*]Fixed jitter in Aim Assist for gamepads, and introduced a setting for its strength. [*] Aim Assist also works for the mouse (but much weaker than for controllers) [*]The project has been migrated to the new Unity 6. We tested the builds intensively and a lot, everything looks stable. [*]2 new enemy units have been introduced on the new level. [*]The new enemy Striker has been added to the previous levels “South Station”, “Desert”, “Castle”, “Aircraft Factory”, “Great Gate”. [*]The previous mission on the Elysium has been extended with three sentences. [*]Some improvements to the graphics on the initial levels. [*]Improved physics response to FPS drops, time slowing and pausing should no longer have abnormal effects on physics. [*]Additional significant optimizations in memory, graphics, rendering and physics. [*]An additional dialog appears in the new headquarters after completing any mission on Elysium. [/list]