[img]{STEAM_CLAN_IMAGE}/44180189/bd9c8ae36e69276520843bc09c13665a09da8b4f.png[/img]
The changes are focused on improving the first part of the game, especially in terms of dialogs. Very soon, I will return to the development of Elysium.
[list]
[*]The initial dialog in the headquarters has been reworked.
[*]The dialog with Albert at the beginning of the game has also been reworked to be more informative for new players.
[*]Support agent dialogs have been replaced in the headquarters and on both missions where they help.
[*]The look of support agents has been changed.
[*]The light scout is now easier to defeat, its main HP and the HP of shields and additional side blocks have been reduced.
[*]Improved English voice acting for Marcus on the South Station mission, and partially on the Bastion mission.
[*]After respawning, the player will now have the same weapon as before, no need to select it again.
[*]Fixed a problem with the blue square on the interface.
[*]When heavily damaged, the image becomes monochrome for better health indication.
[*]Reworked the effect of gamma settings to cover darkness and light better.
[*]In the headquarters, a path to the engineering department has been added to simplify movement around the headquarters.
[*]The special action buttons are now more noticeable, sometimes pulsating when charged.
[*]Minor UI and graphics improvements.
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