Update 0.8.66

AI Olympius

Join the rebels in a third-person shooter with RPG elements and base-building mode. Fight against various combat drone models under the control of the supreme AI.

The update focuses on balancing the first missions and improving the graphics. [list] [*]Improved the quality of footprints on snow, sand, mud, and other surfaces, added grass deformation from the character. [*] Ammo, grenades, arrows, and Olympic rifle ammo now pick up without an animation delay. [*]Gradual destruction of the stingray has been enhanced with partial hull destruction and effects. [*]The “Great Siege” level has been updated with covers on the main square for a more comfortable large-scale battle. [*]The output of statistics after a mission has been fixed in the new HQ. [*]The starting level “Cellular Grid” has been updated with loot at the end of a level to compensate lack of ammunition that new players experience. [*]The starting level “Old City” has been updated with loot (ammunition, and grenades at the beginning for the player to try how they work) [*]The starting level “Old City” final Stingray now has rocket launchers. [*]On the level “South Station” new enemies have been added at the end of the level. [*]Additional optimization has been done on the “Ancient Crater” level, one of the stingrays has been equipped with rocket launchers. [*]Fixed problems with shadows from the red beams of the observation towers on the “Warfield” level. [*] The Visual Size of Hexa increased by 25% to allow you to see his condition in battle better +look more threatening. [*]The weapon's position in the character's hands has been better adjusted. [*]Additional optimization of the initial levels. [*]Fixes to the portal direction indicator while the portal is disabled. [*]Minor physics fixes and graphics improvements on various levels. [/list]