The update focuses on balancing the first missions and improving the graphics.
[list]
[*]Improved the quality of footprints on snow, sand, mud, and other surfaces, added grass deformation from the character.
[*] Ammo, grenades, arrows, and Olympic rifle ammo now pick up without an animation delay.
[*]Gradual destruction of the stingray has been enhanced with partial hull destruction and effects.
[*]The “Great Siege” level has been updated with covers on the main square for a more comfortable large-scale battle.
[*]The output of statistics after a mission has been fixed in the new HQ.
[*]The starting level “Cellular Grid” has been updated with loot at the end of a level to compensate lack of ammunition that new players experience.
[*]The starting level “Old City” has been updated with loot (ammunition, and grenades at the beginning for the player to try how they work)
[*]The starting level “Old City” final Stingray now has rocket launchers.
[*]On the level “South Station” new enemies have been added at the end of the level.
[*]Additional optimization has been done on the “Ancient Crater” level, one of the stingrays has been equipped with rocket launchers.
[*]Fixed problems with shadows from the red beams of the observation towers on the “Warfield” level.
[*] The Visual Size of Hexa increased by 25% to allow you to see his condition in battle better +look more threatening.
[*]The weapon's position in the character's hands has been better adjusted.
[*]Additional optimization of the initial levels.
[*]Fixes to the portal direction indicator while the portal is disabled.
[*]Minor physics fixes and graphics improvements on various levels.
[/list]