The last story level on the surface of the Earth! From now on, the story will develop closer to Olympus. This update also introduces a number of changes and improvements that will affect the gameplay from the very beginning of the game.
[img]{STEAM_CLAN_IMAGE}/44180189/f563c1dbe742d1d93ee1d3bd026aafccf6338f85.png[/img]
The demo version of the game has also been updated.
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[*]New story level.
[*]Satyrs' weapons have been replaced with hybrid bullets.
[*]New type of bullets - hybrid bullets (half plasma/half regular bullet, so it passes through plasma shields and does not reflect from white sectoral shields)
[*]Satyrs' weapons can be picked up and used as long as they have energy left.
[*]The "Warfield" level - the landscape is enhanced with grass, I thought the scorched ground would be atmospheric, but without grass, it looks too empty.
[*]Levels "Great Siege", and "Warfield" - added sound effects.
[*]Olympic Rifle: improved sound of the implosion mode, added sound indication of the maximum charge.
[*]The Great Siege level - the highlighting of task markers has been slightly changed to make it easier to pass.
[*]The Cathedral level - some geometry and physics corrections.
[*]UI improvements: removed button " drop item" while the player uses the shop.
[*]UI improvements: added a "buy" button as an alternative to holding the button to buy.
[*]Island: changed the multi-tool shortcut to make it easier to switch between building/removing... the default is now Q and Ctrl.
[*]Some fixes in the behavior of enemies.
[*]Some changes to the running animation, added smooth acceleration from walking to running when the character moves off the ground.
[*]Fixed the animation of turning the player in place.
[*]Additional optimization, many small fixes.
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