Farewell Earth. Update 0.8.56

The last story level on the surface of the Earth! From now on, the story will develop closer to Olympus. This update also introduces a number of changes and improvements that will affect the gameplay from the very beginning of the game. [img]{STEAM_CLAN_IMAGE}/44180189/f563c1dbe742d1d93ee1d3bd026aafccf6338f85.png[/img] The demo version of the game has also been updated. [list] [*]New story level. [*]Satyrs' weapons have been replaced with hybrid bullets. [*]New type of bullets - hybrid bullets (half plasma/half regular bullet, so it passes through plasma shields and does not reflect from white sectoral shields) [*]Satyrs' weapons can be picked up and used as long as they have energy left. [*]The "Warfield" level - the landscape is enhanced with grass, I thought the scorched ground would be atmospheric, but without grass, it looks too empty. [*]Levels "Great Siege", and "Warfield" - added sound effects. [*]Olympic Rifle: improved sound of the implosion mode, added sound indication of the maximum charge. [*]The Great Siege level - the highlighting of task markers has been slightly changed to make it easier to pass. [*]The Cathedral level - some geometry and physics corrections. [*]UI improvements: removed button " drop item" while the player uses the shop. [*]UI improvements: added a "buy" button as an alternative to holding the button to buy. [*]Island: changed the multi-tool shortcut to make it easier to switch between building/removing... the default is now Q and Ctrl. [*]Some fixes in the behavior of enemies. [*]Some changes to the running animation, added smooth acceleration from walking to running when the character moves off the ground. [*]Fixed the animation of turning the player in place. [*]Additional optimization, many small fixes. [/list]