Farewell Earth. Update 0.8.56

AI Olympius

Join the rebels in a third-person shooter with RPG elements and base-building mode. Fight against various combat drone models under the control of the supreme AI.

The last story level on the surface of the Earth! From now on, the story will develop closer to Olympus. This update also introduces a number of changes and improvements that will affect the gameplay from the very beginning of the game. [img]{STEAM_CLAN_IMAGE}/44180189/f563c1dbe742d1d93ee1d3bd026aafccf6338f85.png[/img] The demo version of the game has also been updated. [list] [*]New story level. [*]Satyrs' weapons have been replaced with hybrid bullets. [*]New type of bullets - hybrid bullets (half plasma/half regular bullet, so it passes through plasma shields and does not reflect from white sectoral shields) [*]Satyrs' weapons can be picked up and used as long as they have energy left. [*]The "Warfield" level - the landscape is enhanced with grass, I thought the scorched ground would be atmospheric, but without grass, it looks too empty. [*]Levels "Great Siege", and "Warfield" - added sound effects. [*]Olympic Rifle: improved sound of the implosion mode, added sound indication of the maximum charge. [*]The Great Siege level - the highlighting of task markers has been slightly changed to make it easier to pass. [*]The Cathedral level - some geometry and physics corrections. [*]UI improvements: removed button " drop item" while the player uses the shop. [*]UI improvements: added a "buy" button as an alternative to holding the button to buy. [*]Island: changed the multi-tool shortcut to make it easier to switch between building/removing... the default is now Q and Ctrl. [*]Some fixes in the behavior of enemies. [*]Some changes to the running animation, added smooth acceleration from walking to running when the character moves off the ground. [*]Fixed the animation of turning the player in place. [*]Additional optimization, many small fixes. [/list]