One more small update before I dive into the development of the story progression.
[list]
[*]UI: interaction highlighting is now more minimalistic.
[*]Slightly adjusted camera position.
[*]Fixed a bug with the fusion core that stopped working after passing the “great gate” level
[*]Fixed a problem with input registration, when the mouse buttons did not respond until any key on the keyboard was pressed.
[*]Additional optimization of the last levels.
[/list]
known issue:
On the last level, if the starting hoverbike is destroyed, the level will start to slow down due to internal errors, will be fixed in the next update.