Update 0.8.52

AI Olympius

Join the rebels in a third-person shooter with RPG elements and base-building mode. Fight against various combat drone models under the control of the supreme AI.

Another new mission in the "old world" sector! I've also created a Discord, and I'll post additional screenshots and videos from the development process there sometimes, or if you have any questions, I'm almost always there: https://discord.gg/A42ryHQ6rX [list] [*]New story level "Warfield", hope you like it... [*]Fixed annoying character stuck on small borders. [*]Two types of new enemy units have been introduced on the new level. [*]The island now becomes available only after completing the first 2 missions. [*]The location "Contact" before the "Siege" task has been expanded with additional paths and loot. [*]New equipment item added to the Contact level. [*]Fixed a bug where homing missiles or players' implosions were not targeting enemies or parts of enemies properly. [*]Improved effects of implosion and energy grenades. [*]Blow up the bridge mission - fixed the physics of the threshold in a building with a portal on the roof, when the player could not overcome a visually low barrier. [*]Island: physics on the starting area has been fixed so that the player does not get stuck on small bumps. [*]Island: it is now impossible to build most objects with overlapping structures (except for foundation blocks). [*]Island: improved the sound of the smelter. [*]Island: The sound of loading/unloading resources is now quieter. [*]Olympic rifle training has been improved with additional icons (which mode to use to overcome a particular shield). [/list]