Join the rebels in a third-person shooter with RPG elements and base-building mode. Fight against various combat drone models under the control of the supreme AI.
Another new mission in the "old world" sector! I've also created a Discord, and I'll post additional screenshots and videos from the development process there sometimes, or if you have any questions, I'm almost always there: https://discord.gg/A42ryHQ6rX
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[*]New story level "Warfield", hope you like it...
[*]Fixed annoying character stuck on small borders.
[*]Two types of new enemy units have been introduced on the new level.
[*]The island now becomes available only after completing the first 2 missions.
[*]The location "Contact" before the "Siege" task has been expanded with additional paths and loot.
[*]New equipment item added to the Contact level.
[*]Fixed a bug where homing missiles or players' implosions were not targeting enemies or parts of enemies properly.
[*]Improved effects of implosion and energy grenades.
[*]Blow up the bridge mission - fixed the physics of the threshold in a building with a portal on the roof, when the player could not overcome a visually low barrier.
[*]Island: physics on the starting area has been fixed so that the player does not get stuck on small bumps.
[*]Island: it is now impossible to build most objects with overlapping structures (except for foundation blocks).
[*]Island: improved the sound of the smelter.
[*]Island: The sound of loading/unloading resources is now quieter.
[*]Olympic rifle training has been improved with additional icons (which mode to use to overcome a particular shield).
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