Join the rebels in a third-person shooter with RPG elements and base-building mode. Fight against various combat drone models under the control of the supreme AI.
Polishing, balance, and optimization.
I hope I didn't break anything after these changes, the game is also built on a newer version of Unity.
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[*]The basic and maximum duration of the dynamic shield, invisibility, and neurostimulator have been increased to make them more useful even at the lowest level.
[*]Additional optimization of new steps on snow, on some levels their presence had a bad effect on performance.
[*]Some fixes on the Elysium level to improve the experience.
[*]Fixed the behavior of the bonfire (on some surfaces the bonfire was jumping)
[*]Enemy weak spots are no longer immune to plasma or explosions, although they are resistant to this type of damage
[*]A capsule generator has been added to the Cathedral level near the puzzle.
[*]The Cathedral level now has additional loot at the beginning and end.
[*]Island: window frames are now a little thinner, should look nicer, and more delicate.
[*]Less background noise in the new headquarters.
[*]Castle level: some of the wooden bridges on the walls are no longer completely destroyed, should reduce the number of players falling off the wall.
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