Update 0.8.67

Soldat 2

Soldat 2 is a 2D deathmatch shooter with real guns, ragdoll violence and physics-based movement. Based on classic Soldat with team game modes, ranked multiplayer, bots and built-in customization and level editing. Made by MM - creator of the original.

Game fixes by vndl Thanks to darDar for compiling the changes and everyone that contributed to the changes! changes 0.8.67a fixed common position desync issue fixed victims last shot being invisible wm changes: rocketLauncher has lower kickback ("self-push") rocketLauncher has lower bullet force (impact when hitting other players) increased minimum dropkick ("headbutt") velocity in attempt to fix low-velocity player collision/bumping Steyr & Kalashnikov have a bit more bullet force map changes: ctf_atlantis - reworked background theme, slight layout adjustments ctf_busta - fixed a texture glitch ctf_campsite - changed protoshape’s type under the flag (from platform to item collide), slight layout adjustments ctf_crossfire - new low route, adjusted background, slight layout adjustments ctf_dogbite - removed lower gostek spawn point ctf_guardian - added items collide protoshape behind the flag in attempt to fix the flag getting stuck in the wall ctf_steel - fixed a visual glitch, improved medkit/grenadekit placement ctf_x - removed big boxes from the bridge ctf_wretch - changed shape on the spawn slightly for better movement flow, medkit/grenadekit placement changes ctf_rotten - added a deadly pit below the bridge (similar to S1)