As a cleaning machine, tend to the custodial duties of an office while trying to avoid human scrutiny and existential dread. Listen to the computers around you, while there is still time. If you are brave enough, investigate your origin and inherent meaning as an electronic in a human world.
v1.0.1 (04 Jan 2025)
This update mostly affects the free roam office map, but some other maps have been modified as well.
Your old saves should work. (If you get stuck in an object, you can always Toggle Flight your way out.)
Your current game settings might get reset in this patch due to me removing the configuration file from the default installation. ([i]I did not have this issue when testing[/i].) If you lose your settings now, it should not happen again in the future, as the game should not track it as a file to be updated anymore. I apologize for any inconvenience there.
[b]FULL CHANGELOG:[/b]
Map Changes (Slight spoilers):
- office_explore (Free-roam office map)
Reworked entrance to videogame ending and office complex garage to require a keycard. I apologize for any inconvenience this may cause, but it is for the best to encourage players to seek other endings first.
Fixed some broken environment (specular) mapping.
Smoothed the lighting in the SmoothWave Game Studio office.
Added soda can and dialogue to stairwell drink machine.
Added some more objects and messages.
Reworked videogame ending entrance sequence to reduce player confusion and physics bugs.
- factory02 (Intro factory segment)
Removed duplicate point_message text from a security camera.
Moved some text associated with a certain sentient wall panel closer to player to be more visible.
- ending06 (Video game / platformer ending)
Added an optional skip ending feature after every 30 deaths. You are not required to use this, but it will keep coming back every 30 deaths until 150 deaths, at which point, it is assumed that you want to finish the ending.
Fixed a bug where your afterlife progress save data would get erased upon entering the videogame.
- ending04 (Chase ending)
Added music to chase sequence. (In The Cleaning Game Soundtrack listed as "The Chase" and "Defeat".)
Added shorter fade out time to hardware room to avoid player confusion. More time is granted when listening to security camera in hardware room.
Fixed a bug where spatial dialogue text might have shown through the end credits.
- ending01_offices (After lava pit and before chase ending)
Added keycard interactions to keycard locks.
Increased ambient lighting in side area behind glass door.
Texture Changes:
- Lee Fuller has been added to the credits as a playtester.
- Some signage has been reworded to aid in reading comprehension.
- New poster has been added to videogame / platformer ending shed. (In part to warn players of Rainbow Land's difficulty.)
Model Changes:
- Fixed broken corkboard in office_explore.