Patch v2.0.0c Released!

WolfQuest: Anniversary Edition

Live the life of a wild wolf in a realistic ecological simulation set in Yellowstone National Park.

[h3]NEW:[/h3] * Added new "Recent Notifications" section in Quests panel, which shows notifications from current game session. (Not saved for future game sessions.) * Added "Are you sure?" popup to confirm Permanent Death panel's "Finish" button. [h3]IMPROVEMENTS:[/h3] * Reduced hold attack duration if it can't find a bite point, to avoid long pauses in action. * Affinity bar on Wolf Badge: Indicates current Affinity cap (e.g. capped at 75% when solo parent). * Persistent Packs: Make packs with no territory prefer their first hex to be in vacant territory far from others. * Wolf Customization: Allow radio collar for yearling player-wolves. * Prevent pups from responding to contact play while in bad shape. * Increased pup raid and invasion frequency and difficulty when player-pack is large. * Increased chances of pups leaving tall grass during pup raids. * Increased damage from critical hits on Young Hunter pups. * Improved NPC wolf behavior when choosing a bite point when close to prey and competitors. * Reduced hold attack duration if it can't find a bite point, to avoid long pauses in action. [h3]BUGS FIXED:[/h3] * Packmates passive when player bites a beaver. * Known Wolves panel: when selecting the top map section, game doesn't scroll all the way up to make sure the headings are not partially hidden. * Packmates try to go to rest at the homesite, even when on a hunting trip. * Calves can get stuck doing "Follow Mother" action when doing routine actions. * Scent posts disappear when placed inside navgrid contours. * Packmates can get stuck while on excursion. * Most recent year dens are not remembered when not having the good memory perk (only if not moving maps). * Wolves will court an incompatible mate (i.e. same sex, siblings) in rare coincidence with random number generation. * Save corruption with current mission (e.g. Find Mate trial gets stuck at 99%). * NPCs don't reliably start a bite-hold attack when close to opponent during predator fight. * Popup claims a pack leader is ready for courtship, even when they're not interested in the player and it's actually subordinates you'll be courting. * Pup or hare being ignored while in someone's mouth. * Mate succession causes subordinate wolves to be listed as siblings. * Can get stuck on invisible pup dispersing panel. * Trial mates getting flagged as former player-wolf (resulting in pack code thinking they are a former leader dispersing if player later on courts their origin pack leader). * Corrupted save with player-pack added to NPC hunting parties. * In Game Settings, Display tab: Windowed mode does not show correct resolution initially. * Hex Invasion: Compass icon doesn't appear if invading pack is on far opposite side of the map. * Two newlywed packs fight over the same initial hex forever. * Hellroaring: Call the Wild collectible doesn't spawn in fall season. (Should spawn now even in saved games.) * Rival wolves are sometimes slightly skewed when chasing target. * Some games stall when loading saves named a certain way. * Packmate tries to take a hare carcass home during a hunting trip.* Packmates are often not very active during showdown with ungulates. * Courtship: can be difficult to get past initial Suspicious phase (especially with rival pack leaders). * Pup Sick notification may not appear if triggered just before Growing Pups quest ends. * Pups At Den music jumping between clips while pups emerge from den at the start of Raise Pups. * Game Help texts: added F/F meter to Rival Wolf Pack entry, corrected mouse glyph on Movement Controls; added more info about Bad Shape pups. * An interaction between dreaming and turning HUD option to OFF could make notification blocked until HUD is visible again. * Minor terrain and water issues.