Live the life of a wild wolf in a realistic ecological simulation set in Yellowstone National Park.
[h3]NEW:[/h3]
* Added new "Recent Notifications" section in Quests panel, which shows notifications from current game session. (Not saved for future game sessions.)
* Added "Are you sure?" popup to confirm Permanent Death panel's "Finish" button.
[h3]IMPROVEMENTS:[/h3]
* Reduced hold attack duration if it can't find a bite point, to avoid long pauses in action.
* Affinity bar on Wolf Badge: Indicates current Affinity cap (e.g. capped at 75% when solo parent).
* Persistent Packs: Make packs with no territory prefer their first hex to be in vacant territory far from others.
* Wolf Customization: Allow radio collar for yearling player-wolves.
* Prevent pups from responding to contact play while in bad shape.
* Increased pup raid and invasion frequency and difficulty when player-pack is large.
* Increased chances of pups leaving tall grass during pup raids.
* Increased damage from critical hits on Young Hunter pups.
* Improved NPC wolf behavior when choosing a bite point when close to prey and competitors.
* Reduced hold attack duration if it can't find a bite point, to avoid long pauses in action.
[h3]BUGS FIXED:[/h3]
* Packmates passive when player bites a beaver.
* Known Wolves panel: when selecting the top map section, game doesn't scroll all the way up to make sure the headings are not partially hidden.
* Packmates try to go to rest at the homesite, even when on a hunting trip.
* Calves can get stuck doing "Follow Mother" action when doing routine actions.
* Scent posts disappear when placed inside navgrid contours.
* Packmates can get stuck while on excursion.
* Most recent year dens are not remembered when not having the good memory perk (only if not moving maps).
* Wolves will court an incompatible mate (i.e. same sex, siblings) in rare coincidence with random number generation.
* Save corruption with current mission (e.g. Find Mate trial gets stuck at 99%).
* NPCs don't reliably start a bite-hold attack when close to opponent during predator fight.
* Popup claims a pack leader is ready for courtship, even when they're not interested in the player and it's actually subordinates you'll be courting.
* Pup or hare being ignored while in someone's mouth.
* Mate succession causes subordinate wolves to be listed as siblings.
* Can get stuck on invisible pup dispersing panel.
* Trial mates getting flagged as former player-wolf (resulting in pack code thinking they are a former leader dispersing if player later on courts their origin pack leader).
* Corrupted save with player-pack added to NPC hunting parties.
* In Game Settings, Display tab: Windowed mode does not show correct resolution initially.
* Hex Invasion: Compass icon doesn't appear if invading pack is on far opposite side of the map.
* Two newlywed packs fight over the same initial hex forever.
* Hellroaring: Call the Wild collectible doesn't spawn in fall season. (Should spawn now even in saved games.)
* Rival wolves are sometimes slightly skewed when chasing target.
* Some games stall when loading saves named a certain way.
* Packmate tries to take a hare carcass home during a hunting trip.* Packmates are often not very active during showdown with ungulates.
* Courtship: can be difficult to get past initial Suspicious phase (especially with rival pack leaders).
* Pup Sick notification may not appear if triggered just before Growing Pups quest ends.
* Pups At Den music jumping between clips while pups emerge from den at the start of Raise Pups.
* Game Help texts: added F/F meter to Rival Wolf Pack entry, corrected mouse glyph on Movement Controls; added more info about Bad Shape pups.
* An interaction between dreaming and turning HUD option to OFF could make notification blocked until HUD is visible again.
* Minor terrain and water issues.