Update 0.50.0: Preview

CloseCall

An explosive racing fantasy.

[img]{STEAM_CLAN_IMAGE}/39066811/74ad8ec80d7677e22fec31e3c0d44f1bcf13d1d3.png[/img] Hello! I'm here to share about current development progress of CloseCall and what to expect in our next update. [img]{STEAM_CLAN_IMAGE}/39066811/a0349e49f410a1ac44afb1fd3f19726242906d73.png[/img] A lot of you have voted over at our discord server ([url=https://www.discord.gg/etCCpqy]Join our discord![/url]) and we have been focusing on the top 4 items in our next updates. Lets start with what we've added so far: We rebuilt our camera system to allow the camera to adjust it's height and distance while in a event for each vehicle. This means large vehicles such as the Ironflux will no longer take up 80% of the screen. Cinematics will now center the vehicle and not clip under the ground. Fixed camera acting erratic when reversing. Fixed an issue with pure electric vehicles shifting too early causing a low top speed. Fixed an unresponsive menu when selecting Electric Swap in Engines. We wanted to deliver an experience for players to tune their vehicles for drift or grip, depending on playstyle, map, game mode, etc. So it is important for us to get the physics just right for this. We tweaked steering, traction and downforce physics by changing how they are calculated and how they are applied for a more predictable and tunable handling experience. We also tweaked drifting physics for more drift control. Perform longer and more controllable drifts. What we're working on now is the AI system and new tracks and maps using Unity Third Party tools such as EasyRoads and Gaia 2. Version 0.50.0 will include the above and a new track, a new AI system and other tweaks and optimizations. Release date not known at this time. We are so excited to continue development and expand gameplay for different tracks and game modes in the future! [img]{STEAM_CLAN_IMAGE}/39066811/c76577f00839923e151c4c7f1ede33ee044b47e3.png[/img]