Update 0.49.61: Released!

CloseCall

An explosive racing fantasy.

[img]{STEAM_CLAN_IMAGE}/39066811/87fb1a99b03432b162f84e53ae76f811b85f66b5.png[/img] --v0.49.61 Notes: Summary: Changed career structure, added stat saving and displaying, minor UI changes, event time settings, better vehicle filtering, misc bug fixes. Interface/Controls: -Fixed: Issue of menu animations getting stuck or not playing when entering and leaving menus. -Fixed: Issue where players can bypass restrictions check on a vehicle, by switching to another vehicle and pressing continue, applying restrictions only to the previous vehicle and not the new vehicle that is loaded. -Fixed: Issue where pausing while wrecked and leaving to menu will cause camera errors. Temporarily disabled pausing while wrecked. Vehicle Stats: (Note: Stats are a representation of performance. They do not affect the physics in any way, unless noted in physics. Our goal is to get stats as close to the actual performance of the vehicles.) -None. Gameplay: -Fixed: Issue of FieldBreakers not removing activation from drivers if FieldBreaker was recently activated. This caused multiple activations in quick sequence, causing multiple barrels to deploy and detonate prematurely. -Fixed: Issue of 'Overtakes' not being checked for AP bonuses or counted. -Modified: Vehicle filter system so that AI vehicles are more finely tuned to fit the event. Visuals: -Fixed: Issue of wheels rendering in front of smoke particles. -Modified: Noon skybox has been changed. NOTE: Morning and Afternoon uses Noon skybox. -Added: Dawn skybox. -Added: Dusk skybox. -Added: Varied Lighting depending on times of day. -Added: Sun flare. Environments: -Fixed: Trailer Track Arrows in Unknown Docks: Figure 8 now have collision. Arcade: -Added: Ability to change time of day of event to Dawn, Morning, Noon, Afternoon, or Dusk. Career: -Modified: Month/Day/Events structure to Division/Series/Events structure. -Modified: "Events" option in "Career" is now "Compete". -Modified: CC Test Drivers are now sponsored by CloseCall. -Modified: "Network" menu removed from "Career". Exchange, Inbox, and Profile options are now in "Career". -Added: Events completed are now stored with your position. They will be displayed on the top right corner of an event selection, with Gold, Silver or Bronze for 1st, 2nd or 3rd respectively. -Added: "Reputation" and "Stats" are now available in "Profile" menu. -Added: Stats are now tracked and stored during career events. -Added: Stat: "Events Won", number of events won. -Added: Stat: "Races Won", number of races won. -Added: Stat: "Events Completed", events player has completed and placed a position. -Added: Stat: "Races Completed", races player has completed and placed a position. -Added: Stat: "Events Completed Percent Won Total", the percentage of events entered and won. -Added: Stat: "Races Completed Percent Won Total", the percentage of races entered and won. -Added: Stat: "Endured Events", the number of events where the player has not wrecked their car in the entire event. -Added: Stat: "Clean Events", the number of events where the player has not damaged their car in the entire event. -Added: Stat: "Total Money Spent", all money spent. -Added: Stat: "Total Money Earned", all money earned. -Added: Stat: "Most Drivers Wrecked In One Race", most drivers player has wrecked in a race. -Added: Stat: "Most Wrecks In One Race", most wrecks players has had in one race. -Added: Stat: "Total Drivers Wrecked", the total amount of drivers wrecked. -Added: Stat: "Total Track FBs Activated", total amount of Track FBs driver has activated. -Added: Stat: "Total Vehicle FBs Activated", total amount of Vehicle FBs driver has activated. -Added: Stat: "Close Calls", total amount of FBs escaped. -Added: Stat: "Overtakes", total amount of overtakes. -Added: Stat: "Most APs Earned In One Race", most APs earned in one race (100 is equal to 1 bar). NOTE: The following stats do not currently function: "Most Drivers Wrecked In One FB" "Total Track Shortcuts Activated" "Total Track Switches Activated" "Total Track Explosives Activated" "Longest Boost" "Longest Drift" "Longest Airtime" Vehicles: -None. Customization: -Modified: Price of changing wheel nut color is no longer $10,000, but $100 for all 4 nuts. -Added: Paint/Material Entire Rim. -Added: Drivetrain now shows whether the drivetrain you are installing has been already installed. Sponsors: -Added: CloseCall sponsor. Physics: -None. AI: -None. Performance: NOTE: "Experimental" are not confirmed yet to assist in performance. -None. Events: -Modified: Time of Day is now referred to by "Dawn", "Morning, "Noon", "Afternoon" or "Dusk" instead of 24 hour time. -Removed: Events no longer have descriptions. They will now use the series description. Audio/Music: -None. Photo Mode: -Modified: Camera Photos are now saved as "Year-Month-Day_Hour-Minute-Seconds_mSeconds" instead of "Month-Day-Year_Hour.Min.Seconds_AM/PM". Profiles: -None. Developer Notes: -None. Known Issues (We are currently working or planning to address these later): -Player respawns in incorrect locations, or under the map. -In dense traffic, vehicles may still spawn on top of each other. -Cinematic Cam during race start can glitch through ground or not play. -Tutorial Menus can show up at incorrect times, such as in the main menu, or pause the game without resuming. Usually pressing start and selecting continue fixes this. -You can pause the game in tutorials and after finishing the race. -Game starts lagging after long gameplay. -Vehicles can get stuck on end due to box colliders. -Debris can launch vehicles into the air. -Nitro animation does not stop when pausing the game. -No caps to suspension and wheel dimensions. -Stats exceed vehicle info box. -Event setting allows for beacon selection as FBs, but beacons do not exist in the game currently. -Signs in Unknown Dock: Figure 8 Loop, are not solid. -Sometimes, AI have trouble driving their vehicle (Fishtails on long straights, not braking, or turning enough). -Control Display Appears in Title Screen when leaving event. -Scharfe LMP-H does not have an interior. -Objects in Menu will appear different, close or farther away after leaving a race (FOV not reset). -CC Test Driver vehicles will appear in events that are not possible for them to be in (This is the default vehicles to load when the game has a lower amount of vehicles to choose from). -Some Career Events may be impossible to enter due to restrictions and limited vehicles. -On player vehicle finish, vehicle may skid / keep handbrake on. -Spoilers of certain cars do not change color with the rest of the car. -Restarting event may cause game to hang for a bit. -Oxford One does not have proper Livery Decal Placement. -Ryu Ultra III Duraform Bumpers have improper texturing in some areas. -Textures on rear of Inferno are distorted. -Smoke particles left by missiles disappear prematurely. -Inconsistencies in settings in visual settings menu. -Some Celeste Vinyls have black hood outlines. -Custom Vinyls Applied to Celeste show up incorrect on hatch. -Sometimes music doesn't end when leaving before race starts. -Drafting bonus is inconsistent.