Update 0.49.85a: Released!

CloseCall

An explosive racing fantasy.

Hi! Build v0.49.85a is now released! [previewyoutube=KY8eDrz6I1Q;full][/previewyoutube] A new livery for Durant Courser to celebrate 4th of July! [img]{STEAM_CLAN_IMAGE}/39066811/b24fc72e5d13a34370a0034f73ca77050cd7a038.png[/img] Wide body parts available for the Ryu Ultra: [img]{STEAM_CLAN_IMAGE}/39066811/9517b825df84cde28e4cebc86490183ee1c86f52.png[/img] We changed our body part system to automatically move wheels based on fender parts. This allows for easier changing of wheel thickness without messing up wheel fitment AND also allow for widebody parts without adjusting offset. --v0.49.85a Notes: Summary: New Vehicle Physics and Collisions for a smoother in-air experience! Interface/Controls: -N/A Vehicle Stats: (Note: Stats are a representation of performance. They do not affect the physics in any way, unless noted in physics. Our goal is to get stats as close to the actual performance of the vehicles.) -N/A Gameplay: -Fixed: Issue where vehicle wrecks and sometimes the respawn system will try and reset the car multiple times. Visuals: -TBA Camera: -TBA Environments: -N/A Arcade: -N/A Career: -N/A Vehicles: -Fixed: Durant Courser's Improper UVs -Fixed: Issue where vehicle wheel nuts on the left / driver's side were incorrectly facing the wrong way, making them invisible. -Modified: Fall damage onto road/ground no longer applies. Customization: -Modified: Front and Rear Fenders now include wheel position information. This allows cars to change wheel positions based on fender parts. The Diode Ironflux's Low Fender Parts now automatically move wheels up to the new wheel wheels. -Modified: Changing wheel thickness no moves the wheel inward when increasing width, outward when decreasing. This ensures that the outer edge of the wheel does not move past the fenders. -Added: Ryu Ultra: Front Fender: 0WB, a wide body variant of the default fender. -Added: Ryu Ultra: Rear Fender: 0WB, a wide body variant of the default fender. -Added: Durant Courser: Livery: Vinyls: USA1 Sponsors: -N/A Physics: -Modified: Physics Colliders for wrecked, debris, and vehicle bodies changed for a smoother experience. Vehicles can now hit ramps without slowing down or wrecking. -Added: Air Self Correcting Code. Vehicles can now self correct in the air to allow cars to land on their wheels after a jump. AI: -N/A Performance: NOTE: "Experimental" are not confirmed yet to assist in performance. -TBA Events: -N/A Audio/Music: -N/A Photo Mode: -N/A Profiles: -N/A Developer Notes: -N/A This Build Known Issues (We are currently working or planning to address these later): Previous Known Issues: -Wreck Messages are inaccurate (Shows more than 1 vehicle wrecked when a car is wrecked by player) -Players can pause during event intro -Sometimes Car Cam replaces Track Cam before race begins. -Flickering Headlights -Headlights seen through vehicles in some parts. -Player respawns in incorrect locations, or under the map. This also affects your current racing position. This is more likely to happen with faster cars and drifting alot. -In dense traffic, vehicles may still spawn on top of each other. -You can pause the game in tutorials and after finishing the race. -Game starts lagging after long gameplay. -Nitro animation does not stop when pausing the game. -No caps to suspension and wheel dimensions. -Stats exceed vehicle info box. -Event setting allows for beacon selection as FBs, but beacons do not exist in the game currently. -Signs in Figure 8 Loop, are not solid. -Sometimes, AI have trouble driving their vehicle (Fishtails on long straights, not braking, or turning enough). -Control Display Appears in Title Screen when leaving event. -Not All Vehicles have an Interior -CC Test Driver vehicles will appear in events that are not possible for them to be in (This is the default vehicles to load when the game has a lower amount of vehicles to choose from). -Some Career Events may be impossible to enter due to restrictions and limited vehicles. -On player vehicle finish, vehicle may skid / keep handbrake on. -Oxford One does not have proper Livery Decal Placement. -Ryu Ultra III Duraform Bumpers have improper texturing in some areas. -Textures on rear of Inferno are distorted. -Smoke particles left by missiles disappear prematurely. -Inconsistencies in settings in visual settings menu. -Issues involving setting the Screen Resolution -Sometimes music doesn't end when leaving before race starts. -Drafting bonus is inconsistent. -Some environment sfx are not affected by sfx settings. -In some circumstances, vehicles may be stuck in higher gears when they should shift down for faster acceleration. -The following stats do not currently function: "Most Drivers Wrecked In One FB" "Total Track Shortcuts Activated" "Total Track Switches Activated" "Total Track Explosives Activated" "Longest Boost" "Longest Drift" "Longest Airtime"