Update 0.49.86a: Released!

CloseCall

An explosive racing fantasy.

Hi! Build v0.49.86a is now released! This is a hotfix for the Screen HUD not disappearing for Photo Mode and an Issue with the tutorial pop-ups not showing up as intended. --v0.49.86a Notes: Summary: Fixes for Screen UI and Tutorial Interface/Controls: -Fix: An issue where photo mode does not remove On Screen UI. -Fix: An issue where Tutorial Pop Ups can not advance forward. Vehicle Stats: (Note: Stats are a representation of performance. They do not affect the physics in any way, unless noted in physics. Our goal is to get stats as close to the actual performance of the vehicles.) -N/A Gameplay: -N/A Visuals: -TBA Camera: -N/A Environments: -N/A Arcade: -N/A Career: -N/A Vehicles: -N/A Customization: -N/A Sponsors: -N/A Physics: -N/A AI: -N/A Performance: NOTE: "Experimental" are not confirmed yet to assist in performance. -N/A Events: -N/A Audio/Music: -N/A Photo Mode: -N/A Profiles: -N/A Developer Notes: -N/A This Build Known Issues (We are currently working or planning to address these later): -Screen Vehicle HUD doesn't disappear when restarting event. -Screen Vehicle HUD blocks the Photo Mode Controls (To be fixed later) Previous Known Issues: -Wreck Messages are inaccurate (Shows more than 1 vehicle wrecked when a car is wrecked by player) -Players can pause during event intro -Sometimes Car Cam replaces Track Cam before race begins. -Flickering Headlights -Headlights seen through vehicles in some parts. -Player respawns in incorrect locations, or under the map. This also affects your current racing position. This is more likely to happen with faster cars and drifting alot. -In dense traffic, vehicles may still spawn on top of each other. -You can pause the game in tutorials and after finishing the race. -Game starts lagging after long gameplay. -Nitro animation does not stop when pausing the game. -No caps to suspension and wheel dimensions. -Stats exceed vehicle info box. -Event setting allows for beacon selection as FBs, but beacons do not exist in the game currently. -Signs in Figure 8 Loop, are not solid. -Sometimes, AI have trouble driving their vehicle (Fishtails on long straights, not braking, or turning enough). -Control Display Appears in Title Screen when leaving event. -Not All Vehicles have an Interior -CC Test Driver vehicles will appear in events that are not possible for them to be in (This is the default vehicles to load when the game has a lower amount of vehicles to choose from). -Some Career Events may be impossible to enter due to restrictions and limited vehicles. -On player vehicle finish, vehicle may skid / keep handbrake on. -Oxford One does not have proper Livery Decal Placement. -Ryu Ultra III Duraform Bumpers have improper texturing in some areas. -Textures on rear of Inferno are distorted. -Smoke particles left by missiles disappear prematurely. -Inconsistencies in settings in visual settings menu. -Issues involving setting the Screen Resolution -Sometimes music doesn't end when leaving before race starts. -Drafting bonus is inconsistent. -Some environment sfx are not affected by sfx settings. -In some circumstances, vehicles may be stuck in higher gears when they should shift down for faster acceleration. -The following stats do not currently function: "Most Drivers Wrecked In One FB" "Total Track Shortcuts Activated" "Total Track Switches Activated" "Total Track Explosives Activated" "Longest Boost" "Longest Drift" "Longest Airtime"