Update 0.28

Nuclear Option

Fly near-future aircraft with immersive physics on intense battlefields, facing land, air and sea threats. Wage war against AI or other players with an array of potent weapons. Wield tactical and strategic nuclear weapons, capable of annihilating anything in their path.

https://www.youtube.com/watch?v=ul2B4ND4SM0 Update 0.28 Changelog: [h2]Content and Features[/h2] • New aircraft: KR-67 Ifrit Multirole Fighter [img]{STEAM_CLAN_IMAGE}/43181574/f39cd0868090dd764ac6aad0980d3a839d5df874.jpg[/img] • New ship: Hyperion class Fleet Carrier [img]{STEAM_CLAN_IMAGE}/43181574/0864fa11bb451378cfcb637e5f0cb7d406b8c301.jpg[/img] • New building: Enrichment Plant [img]{STEAM_CLAN_IMAGE}/43181574/297e97f0efb6cd7dd1f59982768d987dc5595900.jpg[/img] • New economy features, including faction and player funds, purchasing and reserving of aircraft, and warhead stockpile [img]{STEAM_CLAN_IMAGE}/43181574/7e9957c7fe619bd15b0f0ecb14e5e491ce09fd73.jpg[/img] • Tactical and strategic escalation thresholds • 250kt strategic version of nuclear bomb • Additional cities, settlements, and roads on map [img]{STEAM_CLAN_IMAGE}/43181574/723a75bc1794da8a0e157c350c35ccda3f70dc81.jpg[/img] [img]{STEAM_CLAN_IMAGE}/43181574/f597c8536a09321af3c1924a70e7bd5fc5c5260a.jpg[/img] • Destructible city buildings • Air traffic control messages for take-off and landings • Landing HUD with glideslope indicator • Improved destruction effects for Vehicle Depot • Improved landing gear models for FS-12 Revoker • Improved tracer visuals • Missile and bullet penetration now depends on impact angle • Improved mushroom cloud effects • New Mission: Carrier Duel • New Mission: Dustbowl [h2]Bug Fixes[/h2] • Improved guidance for all bombs • Fixed vehicles being unable to drive around wreckages • Fixed some instances of vehicles getting stuck inside depots • Fixed instances of Airbase objectives being stuck in Escalation [h2]AI[/h2] • Improved AI flight behavior in most regimes, including landing, boresight aiming, and terrain avoidance • AI aircraft taxiing to runway give way to players on landing approach • Added ground vehicle pathfinding to most map roads [h2]Interface[/h2] • AoA Indexer added to landing HUD for relevant aircraft • Mission configuration menu, allowing quick adjustment of environment and economy parameters • Adjustable binding for mission editor inputs • CCIP indicator for bombing HUD • custom skins can now be added to aircraft in the mission editor • Fuel slider in aircraft selection menu [h2]Audio[/h2] • Improved Chicane main gun sound • Added Sounds for opening hangar doors • Added airbrake sounds • Added collision scrape sounds • 14 minutes of new original soundtrack [h2]Balance[/h2] • Increased damage of most guns and cannons • Increased resistance of bombs to blast damage • Escalation: Enemy planes will spawn more frequently and consistently • Escalation: Reduced AA coverage and effectiveness, especially near the front-line • Escalation: Reduced incidental AA, especially SPAAGs, amongst convoy compositions • Escalation: Heavy convoys with mixed AA and mobile radar SAMs will now only spawn in response to a base coming under threat, instead of at the start of a match • Increased SAH-46 Chicane resistance to 12.7mm gunfire • Reduced maneuverability of IRM-S1 missile and increased warhead effectiveness • 8x AGM-68 loadout for SFB-81 Darkreach inner bays • 2x AGM-68 loadout for SAH-46 Chicane • GPO-2P Auger and 3xPAB-250 loadouts for FS-12 Revoker wing pylons • Increased Compass gunpod ammunition capacity to 460 • Increased speed, stealth, and terrain hugging ability of cruise missiles • Reduced delay fuse on 250kg and 500kg bombs