Patch 0.28.9

• Added "Target Padlock" : enable option in Settings and press "Center View" keybind when a target is selected • Added "Deselect Last" target : press "Cancel Target" once to deselect last, hold "Cancel Target" to deselect all • Added "Turret AI toggle" : long press on "Next Weapon" cycles between hold fire and engage at will. • Fixed CI-22 Cricket skins appearing faded/washed out • Added new HUD UI for turret mounted weapons • Fixed roll and yaw auto-trim behavior working incorrectly • Added 25mm flexible mount gunpods for SAH-46 Chicane [img]{STEAM_CLAN_IMAGE}/43181574/ef010f4b44d1684100ff5d5b149ef7b76cb50b94.jpg[/img] • 12.7mm gunpods, 20mm gunpods, and T/A-30 Compass 25mm gunpod now match aircraft livery color • New downwash effects on terrain and water for helicopters • Improved particle effects for fires and fireballs • Fixed orientation of enemy units being updated on map even when they are not observed • Added muffling of audio effects during g-induced blackout • Added Target info on TacScreen : speed, altitude, heading, relative speed and altitude - player name if applicable • AGM-48 missiles now use datalink to acquire targets and can be fired from behind cover • Increased FS-12 Revoker capacitor charge rate • Fixed AI aircraft only attempting to notch radar missiles by flying to the left • Fixed AAM-29 Scythe failing to lock onto missiles and bombs • Added ability for AAM-29 Scythe to reacquire targets in terminal phase within 2 seconds of signal loss • Added crossed icon on screen and TacScreen when friendly targets are selected • Added notch angle indicators on map when incoming radar missiles are detected • Added separate warnings for active radar homing missiles in datalink mode and terminal homing mode • Added lines on map to indicate incoming missile directions • Fixed misaligned landing gear doors on T/A-30 Compass • Added detailed cockpit for SFB-81 Darkreach [img]{STEAM_CLAN_IMAGE}/43181574/45bd303f9172df19143bcf5f5218a6def924119a.jpg[/img] • Fixed nuclear bombs aiming upwards towards airburst point when dropped at very low altitude • Added wingtip, overwing and supersonic vapor effects for KR-67 Ifrit • Fixed taxiway navigation issues at North Boscali airbase • Added individual blade damage model for turboprops • Increased SAH-46 Chicane tail rotor thrust by 50% • Added information on map when hovering above units, buildings and airbases icons on map : weapon range circles, airbase status • Added Target Info on map : name, speed, altitude, heading, distance • Added Spectate panels, to follow status of each faction : score, funds, warheads, airbases, units, players... • Fixed vehicle machine guns sometimes being inaudible • Fixed Chicane main rotor striking the inside of the Hyperion forward elevator during startup • Fixed bug where the delete key in the mission editor could occasionally also delete the cursor • Increased supersonic drag of PAB-80LR glide bombs • Added 18 x PAB-250 weapon mount option for Darkreach inner and outer weapon bays • Increased radar cross section for PAB-80LR glide bombs • Updated Targeting and Weapons tutorial for more in-depth introduction to these systems • Added Landing, Infrared Countermeasures and Radar Countermeasures tutorials • Increased strength of Compass radar jammer • Increased rudder authority of Compass • Added CI-22 Cricket theme music (also available on Steam Soundtrack)