Update 0.27

Nuclear Option

Fly near-future aircraft with immersive physics on intense battlefields, facing land, air and sea threats. Wage war against AI or other players with an array of potent weapons. Wield tactical and strategic nuclear weapons, capable of annihilating anything in their path.

Changelog: [h1]Content and Features[/h1] • New aircraft: EW-25 Medusa electronic warfare platform • TrackIR Support for cockpit view (toggle available in Controls Settings) • New bombs: PAB-250, PAB-80LR, GPO-2P Auger [img]{STEAM_CLAN_IMAGE}/43181574/d07b93680d2661882dc04b65d94a80c615f4794c.jpg[/img] • Detailed cockpit for Revoker [img]{STEAM_CLAN_IMAGE}/43181574/9186be3ffe253b164ff658a34d765ba29888f5ab.jpg[/img] • New missile: ARAD-116 anti-radiation missile • Reworked conventional cruise missile with smaller form factor, terminal guidance • New models and textures for cruise missile and 20kt nuclear cruise missile [img]{STEAM_CLAN_IMAGE}/43181574/6792b77e7a6259d856d628efb6773d39b60c00b7.jpg[/img] • AGM-48 and 68 can now reacquire targets if line of sight is briefly interrupted • AGM-48 and 68 perform evasive maneuvers when inbound to target • 20mm gunpods now have a separate name and icon from 20mm rotary cannon • New Singleplayer missions: Round Up, Blackout • New Multiplayer missions: Altercation, Confrontation, Domination, re-worked & expanded Escalation • More munitions trucks on larger airbases for better resupply coverage, increased sortie bonuses • Texture improvements for terrain desert and fields • Texture and camouflage pattern improvements for Revoker • Increased Darkreach inner weapons bay cruise missile capacity from 8 to 12 • Detailed destruction for Hardened Aircraft Shelter and Revetment • IR missiles now use deterministic logic to determine flare effectiveness, influenced by aspect and background brightness • SARH missiles can now regain lock if they lose track of target for less than two seconds • Aircraft with radar and/or jammer now draw power from a central capacitor • Rear seat pilots now eject first • Vapour effects over wings during hard maneuvers • New rotor-strike impact effects • Improved road editor functionality in mission editor [h1]Bug Fixes[/h1] • Fixed infinite ammo bug on some ground vehicles • Fixed ammo loading on Chicane turret even when none is selected • Fixed weapons being fireable when detached from aircraft • Fixed hitbox becoming too large on some buildings • Improved consistency of damage from explosions • Fixed enemy Darkreach crashing in Cruise Missile Interception • Fixed occasional cases of spontaneous Chicane rotor damage • Fixed kill feed and other messages disappearing too quickly • Fixed power pylons and wind turbines disappearing when destroyed • Fixed countermeasure station not syncing in MP • Fixed destruction of neutral buildings awarding points to players • Increased drag coefficient for ejecting pilots to realistic level • Improved network synchronization of ejected pilots • Removed front wheel brakes from all planes - these are not typically fitted • Fixed helicopter rotors still spinning after crashing into water [h1]AI[/h1] • AI aircraft now attempt to avoid threats in their flight path • Improved AI guns, missiles and bomb usage and target prioritization • AI return to base if fuel is low • AI return to base if their probability of success with remaining weapons is low • AI aircraft now fly at a greater range of altitudes • Fixed AI Chicanes sometimes spinning indefinitely when tail rotor damaged • Pilots will move away from plane wreckage after ejecting to avoid burning to death (no walking animation yet) [h1]Interface[/h1] • HUD indication for outdated datalink contacts • Radar warnings no longer automatically become datalink contacts unless the aircraft is equipped with a triangulator • Removed angle of attack indicator from Chicane • Reduced HUD clutter whereby distant contacts have their icons scaled down • Added info bar when spectating units • Steam Workshop support for skins and missions • Steam Workshop support for skins and missions • Mission select filtering by tags • Reduced glare on aircraft target screens • Chat & Mission messages stay visible for longer [h1]Audio[/h1] • New sounds for propellers, rotors, and some jet and turbine engines • New sounds for impacts, explosions, missiles, and guns • Audible warnings for overspeed and landing gear not extended • New missile alarm sounds for different threat types • New sounds for ground vehicles and ships • Fixed stall warning sometimes not triggering audible sound