Patch 0.28.6

• Added ping indicator to Multiplayer games list • Fixed AI aircraft fixating on aircraft carriers when there are closer targets • Fixed incorrect ship navigation when ordered to positions outside the main map extents • Fixed radar altitude and barometric altitude not matching when flying over water • Fixed AI Crickets sometimes failing to take off from turning aircraft carriers • Fixed AI aircraft sometimes rolling overboard from maneuvering carriers while starting engines • Fixed AI aircraft logic not initializing properly when spawned outside of landmass boundaries • Fixed ejecting pilots not opening parachutes if outside landmass boundaries • Improved MP client synchronization of ship position • Reduced Revoker fuel consumption when not using afterburner • Increased Chicane fuel consumption • Fixed aircraft fuel tanks draining unevenly over the duration of a flight • Added controls settings toggle for weapon safety lock when map is maximized • Increased detection range for Darkreach optical scanner • Increased rigididy of Ifrit wings to reduce flapping • Synchronized Ifrit flap and aileron servo speeds to improve roll consistency • Fixed ARAD-116 missiles missing slow moving radar targets • Fixed missing physics collider for a mountain road