Update 0.23.0 - macOS Release & New Campaign Settings

The Conquest of Go

Learn and play Go, the classic board game that has been played for thousands of years, and compete in the race to conquer the most land in the in-game world, or compete online against opponents around the real world.

[h1]New Features[/h1] [list] [*]MacOS Release[list] [*]A macOS version of The Conquest of Go is now available, with all of the same functionality as the existing Windows version. [*]For players playing on both Windows and macOS, the save files should sync properly through Steam Cloud, allowing you to pick up where you left off on either platform. [*]The macOS version has been tested by multiple testers on a variety of hardware and versions of macOS, but if any issues are encountered, please create a topic on the [url=https://steamcommunity.com/app/1264970/discussions/1/]discussion board[/url] where issues can be worked through. Thanks. [/list] [*]New Campaign Settings[list] [*]Players now have the ability to disable automatic reviews which run after campaign matches for those who are not interested in the review results for every match. In this mode, players can still trigger an AI review by clicking the review button while viewing the match result on the campaign map, and then selecting Auto. [*]Players now have the ability to hide campaign abilities (undo, find moves, find variations, show territory) while playing campaign matches for those who do not wish to have any AI assistance or undos. [*]Both of the above settings are in the campaign settings panel which can be found by clicking the settings button on the right side of the campaign map. [*]Similar to the other campaign settings, when creating a new campaign, it will use the same campaign settings as the most recently played campaign. [/list][/list] [h1]Updates[/h1] [list] [*]While this release focuses on bringing the game to a new platform, the underlying game engine needed to be updated in order to do this, which has the possibility of affecting existing functionality, even for players on Windows. Prior to release, issues have already been fixed as a result of this, but if anything else is discovered that is not as expected, please don't hesitate to create a topic on the [url=https://steamcommunity.com/app/1264970/discussions/1/]discussion board[/url] to get resolved. [*]The previous file dialog system used to import files into Saved Matches or to upload files to the Steam Workshop is no longer compatible with the latest release and a new file dialog system has been implemented to replace it. All actions in the new system take place within the game instead of using the operating system's file dialog. [*]SGF download for ongoing online matches will now be disabled for matches on OGS that are set to "Disable Analysis". [*]Players with the graphics quality setting set to low will no longer see the zoom animation on the campaign map when clicking on a region to load the result of a previous match. The zoom animation was tough for some older systems to handle which will now benefit from the low quality setting. [*]Improved handling of online accounts that are banned on OGS. [*]Further improved protection against save file corruption. [/list] [h1]Fixes[/h1] [list] [*]The report function for reporting online players is now fixed to match recent updates that were made to OGS. [*]The default file name generated for saved SGFs will no longer include player names if it would result in a very long file name causing issues with saving. Additionally, the name fields when creating a match in quick play are now set to a max length of 60 characters. [*]When playing an online match, after using the last available pause, the pause button will now be hidden for that play session. [*]Fixed an issue where if multiple reviews were in the queue to be run and one was cancelled, it wasn't processing the next review in the queue until the scene was reloaded. [/list]