"Unstable" build update - Oct 17th - #39261

Indivisible

Indivisible is a hand drawn action RPG platformer from Lab Zero, creators of the critically acclaimed Skullgirls! Set in a huge fantasy world, Indivisible tells the story of Ajna, a fearless girl with a rebellious streak who sets out on a quest to save everything she knows from being destroyed.

For those of you on the [i]Unstable build[/i], we've fixed some more things! For those of you on the regular version of the game, please wait patiently while those brave [i]Unstable Build[/i] people verify some more fixes, so we can finally update the real game. :^) [h1]Changes:[/h1] [list][*] FIXED possible random crash when collecting a Ringsel. [*] Fixed at least one more crash-on-load. [*] Yay, the change that made update sizes smaller worked! This update is not 2.8 GB. :^) [*] The DLC validation check happens at a better time now, so you shouldn't be able to boot the game directly into a save with DLC colors and have the colors accidentally removed even though you own them. [*] Savedata file sizes are now much smaller than before! [*] Pause menu: backing out of a submenu now remembers your position, instead of sending you back to the top of the menu each time. [/list] [h1]Spoiler'd Changes:[/h1] [spoiler] [list][*] Fixed Yan having two colors that were the same. :^P [*] Updated Act 2 and 3 enemies with more blocking, and some health and damage adjustments. It's getting there... [*] Baz now has the correct amount of health, and does his attacks correctly. [*] Bugfix - Lanshi now doesn't damage from barking at enemies that deal contact damage. [/list][/spoiler]