Preorder bonuses fixed! - "Unstable" build update - Oct 15th - #39210

Indivisible

Indivisible is a hand drawn action RPG platformer from Lab Zero, creators of the critically acclaimed Skullgirls! Set in a huge fantasy world, Indivisible tells the story of Ajna, a fearless girl with a rebellious streak who sets out on a quest to save everything she knows from being destroyed.

[h1]The preorder bonuses and Roti are now available![/h1] Because of the way we needed to fix it, they're available to [b]everyone[/b], even if you didn't preorder! ...as long as you buy the game before we fix that. :^) [h1]We've made some updates to the Unstable build![/h1] [list][*] Fixed crash-on-load on dual-core machines! [*]Fixed the buggy text in Korean, Chinese, and Russian on the Travel screen, in dialogue choices, and in the dye shop. [*]The Save/Load Game menus now default to the most recently used save slot. [*]Apparently did something that makes loading faster? [spoiler]I'm not sure what it is, but it worked! :^P[/spoiler] [*]Divided the PC packages up better, to drastically reduce the size of future patch downloads. [*]The game now mutes itself when the window is unfocused, except during the startup logo; use launch option [i]-dontmutewhenunfocused[/i] to disable this behavior. [*]Changed when the game checks for DLC, so that fast computers can't check before it is enumerated and fail to find the DLC. [*]Fixed major bug - You can no longer hit disabled collision or collision that's in a gameplay layer which is off! [spoiler]HA HA HAHAHAHAHA HA OOPS.[/spoiler] This may fix some 'random' PC crashes. [*]Collapsible collision does not restore itself during battles; should fix some softlocks. [*]Performance should be slightly improved, as we are now updating animated objects in parallel. Please be on the lookout for any problems with animated objects (breakable walls, collapsible floors, etc.) [*]Added several people to the Backer credits; fixed spelling errors in the regular credits. [*]Fixed the headers in the inner realm so the text is centered. [/list] [h1]And spoiler-related fixes:[/h1] [spoiler][list][*]ALL Iron Kingdom Nature's-Embrace-required Balloons are now not limited lives! Thanks Discord person for the help! [*]ALL Kaanul Nature's-Embrace-required Cihuateteo (Useful Bird) spawns now have unlimited lives. [*]Fixed a bug that would despawn the Ahp (hair ghost) in Zahra's quest. [*]BUGFIX - One of Ajna's late-game supers now properly aligns with the target at all times. [*]Lanshi no longer has uncancellable sections on parts of his attacks. [*]A perfect spear throw on Baozhai's Lv1 now adds does 166% damage, instead of always adding a flat 1000 damage, because 1000 was a trivial amount later in the game. [*]Ginseng's Lv3 now heals everyone for 40% and revives dead characters ALL the time, instead of only doing this to characters that are at a positive X position in the world. (Oops.) [*]Improved some of Ginseng's sound volumes. [*]Removed the Oont (wizard) from Vimana after Tungar, because it was just weird. [/list][/spoiler]