Patch notes! Build #39320, October 23rd

Indivisible

Indivisible is a hand drawn action RPG platformer from Lab Zero, creators of the critically acclaimed Skullgirls! Set in a huge fantasy world, Indivisible tells the story of Ajna, a fearless girl with a rebellious streak who sets out on a quest to save everything she knows from being destroyed.

[i]Title screen version number: 39320[/i] This version SHOULD also now be live on PS4 as version 1.04, and XB1 ... sometime soon? [b]If you were on the Unstable build, you can go back to the normal build now and your savedata should be okay.[/b] [h1]General fixes:[/h1][list][*][b] Adjusted Enemy HP, damage, and do-they-block-or-not for many late-game enemies, as well as in quests.[/b] Begun, the balance fixes have! [*] Updated the save file format, files are much smaller. [b]Old saves still work![/b] They will be automatically converted. [*] Fixed more battle softlocks. [*] Fixed garbled text in Korean and Chinese. [*] Save/load screen now defaults to the most recently used save slot. [*] Options menus now remember the former cursor position when you back out of a submenu. [*] Collapsing collision no longer restores itself in battle; fixes some possible softlocks. [*] Various translation fixes, Ajna no longer says a German line in the Italian version, etc. [*] Fixed various textures appearing as pink before they were loaded. [*] Fixed a bug where you could hit collision that was disabled; fixes several crashes when attacking random walls. [*] Adjusted level links to prevent several situations where you could outrun collision appearing before it loaded and either get stuck or fall into the abyss. [*] Fixed a possible crash when collecting a Ringsel juuuust right. [*] Level-up screen for killing enemies during platforming now correctly displays that you only earned 1/3 the XP you would have from killing that enemy in battle. [*] Dialogue bubbles are somewhat better positioned vertically, instead of all being the same height. [*] Updated the credits and the backer credits! YEAH! There are more credits updates to come, please remain appropriately excited! :^) [/list] [h1]PC only:[/h1][list][*] The game now mutes itself if the window is unfocused. Use Launch Option [i]-dontmutewhenunfocused[/i] to disable this. [*] Divided up the data differently between packages to reduce future update sizes! This one will be the full game because everything changed, but after this they'll be MUCH smaller! [*] Fixed crash on startup on dual-core machines. [*] The "Got Character" screen now properly accepts the Esc and Enter keys. [*] Fixed a PC-only possible scenario where the save data could be corrupted if the game exited at just the right time. [*] Fix crashes related to potentially reading from uninitialized memory on certain versions of Windows. [*] Accidentally improved loading times somehow! [*] Added the [i]-win[/i] Launch Option to force the game to start in a window. [/list] [h1]Console only:[/h1][list][*] Overall framerate improvements on PS4. [*] Drastic speedups in battle on PS4 and XB1! [*] Fixed a console-only possible scenario where the save data could be corrupted if the game crashed at just the right time. [*] Fixed a rare crash on XBox without internet. (The game doesn't use the internet for anything, but the crash was related to this.) [*] Fixed some objects appearing in front of cutscene fades on PS4. [/list] [h1]Spoiler'd:[/h1] [spoiler]The spoiler tag doesn't like lists - it makes them difficult to mouseover - so this is an old-style hyphenated list! How nostalgic... - All the helpful useful ability-related enemies in various areas now have unlimited lives. - Fixed non-functional collision in Nuna's quest! - Fixed a possible softlock during Leilani's quest battle. - Removed the Oont (wizard) from Vimana after Tungar; it was lost, and we nicely helped it get home. - Fix a rare bug when encountering the Ahp (hair ghost) in Zahra's quest while in battle. - Ajna's Lv5 now correctly moves to the enemy's Z position on startup. - Lanshi can no longer accidentally waste pips by attacking at the wrong time during the recovery of another attack. - A perfect spear throw on Baozhai's Lv1 now adds 66% of the base damage, instead of always adding a flat 1000 damage, because that was a trivial amount later in the game. - Ginseng's Lv3 now heals everyone for 40% and revives dead characters ALL the time, instead of only doing this to characters that are at a positive X position in the world. (Oops.) - Improved some of Ginseng's sound volumes. - The fights while leaving Vimana are now much shorter. - Prettied up enemies in Sumeru Base. - Fixed Zebei's, Yan's, and Dhar's Inner Realm dialogue so they say the correct things now at various points in the plot. - Fixed various bugs with Inner Realm Incarnations. - Baz is more of a challenge now! Previously he was balanced for the wrong Act. Oops. - Fixed Yan's color 4 being a duplicate. - Lanshi no longer takes contact damage from barking at enemies that deal contact damage. - Fixed a possible softlock, as well as visual issues, with the conveyor belts in Iron Kingdom. - Improved Divine Wheel camera lookahead! - Lighting polish in many places. - Fixed Baozhai appearing in Ren's IR dialogue even if you don't have her. - Pirate's Leap is now actually locked until you get it. :^P - Roti now makes footstep sounds while running; Roti now makes NO sounds during all cutscenes. - Fixed getting stuck on top of horizontal wind in rare cases. - Added various map markers. [/spoiler]