Patch Notes - #42940 - August 3, 2020

Indivisible

Indivisible is a hand drawn action RPG platformer from Lab Zero, creators of the critically acclaimed Skullgirls! Set in a huge fantasy world, Indivisible tells the story of Ajna, a fearless girl with a rebellious streak who sets out on a quest to save everything she knows from being destroyed.

After quite a while since the last update, we have a new patch with a bunch of bug fixes! [h2]General[/h2] [list] [*] Hunoch is now playable in co-op! [*] Hunoch’s additional attacks now cost ½ of a pip. [*] Baozhai and Kampan now have ammo displays. [*] Fixes for Phoebe battle AI. [*] Fixed Regional Delicacies icons showing up on the map before Kogi was recruited. [*] A bunch of Japanese localization updates. [*] New “ninja vanish” pose for Ren to use when leaving cutscenes. [*] Soldier Enemy - Lengthened their post-shot reload time so players have a longer window to interrupt them. [*] Soldier Enemy - Modified the Port Maerifa variant’s damage value to be more reasonable. Adjusted Port Maerifa / Act2 first-visit Iron Kingdom variants’ damage to be slightly lower. [*] Soldier Enemy - Updated the very first Soldier fight (after recruiting Baozhai) to have a proper battle speed. [/list] [h2]New Game+[/h2] [list] [*] Fixed an issue that made it possible to miss the bow pickup in Vimana. [*] Fixed a bug causing Kabandha in Ashwat to stay underground. [*] Fixed an issue where Ratna and Mani would reappear in Ashwat when they weren’t supposed to. [*] Up through your first visit to Port Maerifa, Incarnations are now forced to appear in the world when you reach the cutscene where you first meet them, even if they were granted to you at the beginning of NewGame+. [/list] [h2]Razmi Challenges[/h2] [list] [*] Fixed Platinum threshold for Challenge #5, which was too short and basically impossible to achieve. [*] Fixed a bug that caused Challenge #40 to be unavailable after you’d played it once. [*] Slightly widened an air dash gap in Challenge #34 [*] Fixed several instances of spike collision not being marked as “on all sides”. Should fix being able to stand on spikes without getting hit. [*] Updated the “platinum” rank star color [/list]