Trigon: Space Story sees you take command of your very own spaceship. Carry out tactical battles, defend your vessel against space pirates, and escape from enemy territory. On your voyages, you’ll face a slew of tricky decisions in your quest to uncover the mystery of the galaxy.
[h1]🚀 Greetings captains![/h1]
First of all, we would love to thank you for providing us with your feedback and for all the game discussions you made. We read all messages, analyze them by categories and make our devs plans based on them. [b]You can see that recent steam reviews changed to mostly positive and this is a result of our working together with you.[/b] Thank you so much. We are proud and happy to have such a wonderful player's community and will try our best to keep it this way with new players coming.
Changes with the ‘🚀’ icon in front of them are changes or additions suggested by the community. As always, if you want to stay up to date on the game or give us feedback feel free to join the discord at https://discord.gg/Sx3ZypU2VU
[h2]✨ What is new?[/h2]
[b]This update will be all about making Trigon: Space Story more accessible to everyone.[/b] It's been two months since our release, and it's about time that we made sure that Trigon: Space Story can be enjoyed by as many people as possible.
We're trying to achieve this with a [b]new EASY difficulty mode added[/b]. Originally we designed the game to be a hardcore strategy and only then added NORMAL difficulty with the only difference was how many resources you have per game session. But [b]now we add much more difference to help players with their very first experience:[/b]
🔹 Bounty lvl increases only based on the results of quests and battles. (For jumping and skipping a day, the bounty lvl does not increase)
🔹 The evasion of enemy ships is reduced by 2 times. (The resulting parameter decreases, taking into account all abilities and effects)
🔹 For opponents, added time delay before a shot and set from 1 to 8 seconds
🔹 Updating tasks for enemy units occurs with a delay of 5 to 20 seconds
🔹 Removed priorities for certain tasks. (For example, there are no priority tasks for repairing specific systems - instead, there is a task for repairing something)
🔹 The number of tasks for the same type has been reduced (For example, only one unit will be sent to fix the system)
🔹 For the enemy, the time delay for stealth ready for operation is set from 15 to 30 seconds
🔹 For the enemy, the time delay for the active ability is set from 10 to 30 seconds
[h2]🤗 So, why are we adding the EASY mode?[/h2]
[b]Well, Trigon: Space Story is intended to be tough but fair - sure, you die a lot, but you grow your skill while gaining new weapons & experience until you can beat the final boss. [/b]And in the new Chapter, you face dealing with different starting conditions and it begins again...
This is our vision of Trigon: Space Story and we encourage players to try to beat the game as it is, however, we've received quite a lot of feedback that this experience is just inaccessible for a decent chunk of players with the game in its current state, for various reasons.
These new options are designed to allow specific adjustments to the game, to make this tough but fair gameplay accessible, while leaving other parts of the game the same. We hope that these changes can let more players enjoy Trigon: Space Story as we intended :)
[h2]👽 What if I want the game even more hardcore? [/h2]
HUGE thank you from everyone here at Sernur.tech for playing Trigon: Space Story the way you do. We have had an absolute blast watching your streams and tweets and Discord posts about your game experiences! [b]We are shocked what can you do playing Trigon:[/b]
🤯 [b]We have players with up to 300 hours already[/b]
🤯 [b]We have players who beat all Chapters on HARD IRON Mode[/b]
🤯 [b]We have a new speedrun record to visit all 100% systems on Galaxy for 00 : 49 : 38[/b]
And much more exciting achievements by hardcore players. We even could not imagine this is possible.
[b]We also carefully listen to the hardcore players and see your requests too. Next patches will be based more on your quality of life feedback and balance.[/b] And this current patch will solve some major game issues for you too.
[h2]Features[/h2]
[list]
[*]🚀 Now the game has three difficulty modes - EASY, NORMAL, and HARD.
[*] The opening screens can be skipped by pressing 'ESC'.
[/list]
[h2]🐞 Bug fixes[/h2]
[list]
[*] Fixed two more reasons for the endless loading when you click on "continue".
[*]🚀 Fixed game crash, which visually looked like shells hanging over the ship's compartment. Unfortunately, only half of the problem that was caused by drones has been fixed. We are still fixing the second part of it to completely remove this bug.
[*]🚀 Fixed game crash, when exiting the menu after the animation of the arrival of the player's ship, but before opening the lid.
[*]🚀 Fixed blocker and the impossibility of continuing the game when a player escapes with an enemy captain on board.
[*] Fixed game crash, when dialogue was not completed at the stage of obtaining a reward when enemy units were captured, if the enemy had a launched drone, and the player had a cryo-chamber.
[*]🚀 Fixed game crash, when using the active ability "Reanimation" on a unit that died in the doorway between compartments.
[*]🚀 Fixed the light from the inside of an escaped enemy was superimposed on the light from the inside of the ship from the next battle in the same location.
[*]🚀 Fixed The units were not defrosted in the cryochamber compartment.
[*]🚀 Fixed A unit could stand in one cell and give it all its bonuses.
[*]🚀 Fixed After loading, the units stood in one cell in the compartment.
[*]🚀 Fixed Oracle-Investigator III, Hunter Chief II, Hunter Chief III, Awoken II, Awoken III, Yo-ho-ho!, Friendly Bunch Steam Achievements
[/list]
[h2]🌈 What next?[/h2]
We have a lot more tasks about bug fixing and the quality of live updates. We were carefully watching and reading all your messages with questions, reports, feedback, and suggestions here and on the Discord channel - so now our main priority is to work on this. I would like to highlight some of them as a major with high priority for us:
🔹 We will carefully look at how EASY mode feels by players and will continue working on game accessibility based on player's feedback.
🔹 Quality of life changes - we have a list of the most recent player's feedback about making the game experience even more smooth and better.
🔹 Balance - you help us to see how we can improve the game experience and we would love to make it happen with you and for you.
🔹 Teleport and stealth mechanics - we were so impressed how many actions players can do with this, we will try to make it more fun for all players.
🔹 GPU usage and v-sync, fps unlocked, and other performance.
[img]{STEAM_CLAN_IMAGE}/38789852/29babeb1c401f8d0406b1f252e9e51654fb710d7.png[/img]
[i]Yes we are working on something new for you[/i]
[h2]🎯 Our goals[/h2]
[b]We are happy to see so many players and such a wonderful game community here and we still believe the best we can do is to be transparent with you as devs.[/b]
🔸 We are going to update the game with bug fixes till we will have the most super-polished game possible.
🔸 [b]We will try our best to have Mostly Positive on Steam - we already that recent reviews are mostly positive but we will continue polishing the game to make it better and better for you and believe this is the only right way to have a good score on Steam.[/b]
🔸 And we are already working on future game updates with a lot of new content and features for you.
[h2]🤝 How can you help?[/h2]
🤝 [b]If you would like to help us - please check this 1.0.5.2325 update and try EASY mode. [/b]Please let us know did it helps you to beat the game or what can we do else to help new players meet Trigon.
🤝 [b]If you did not make a game review yet - please do it for us, this is really important.[/b]
And if you would like to have a chat with us - join our Discord channel https://discord.gg/Sx3ZypU2VU
[h2]💗 Thanks for reading![/h2]
Once again thanks very much to everyone who has jumped in and played Trigon: Space Story and especially everyone that has reported these bugs! We're planning on at least two more bugfix/balance/qol patches for the next month so If you have any further issues with any of the above, or find any new bugs (impossible) please keep letting us know!
[url=https://discord.gg/Sx3ZypU2VU][img]{STEAM_CLAN_IMAGE}/38789852/c445b26f513bd79e51fa39eb993aedc7ed0e8d67.jpg[/img][/url]
Exciting times ahead, Commanders.
Stay tuned for even more good news soon! =)
[b]Join Trigon: Space Story Discord:[/b]
https://discord.gg/Sx3ZypU2VU
[b]Discuss Trigon: Space Story here:[/b]
https://steamcommunity.com/app/1226510/discussions/
[b]Subscribe Devs Twitter:[/b]
https://twitter.com/SpaceTrigon