Supersonic Tank Cats is a fast race-and-battle karts game featuring unconventional half-kitty and half-combat vehicles. Move in cartoony racetracks as you use hilarious weapons against your rivals to reach the goal before anyone else.
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Hello everyone! How're you?
It feels like it's been ages since last time I came with an update. It's been months.
As you know, a lot of stuff has happened this year, and here in Spain, we've had it rough. I'm lucky and grateful to say I haven't been personally affected.
But enough of that for now, we're here to see the new update. :)
The first thing you'll notice is the brand new intro animation! It's short, intense and cartoony, and it's been a blast learning while working on it. I hope you like it.
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The second novelty is the Kitty Playground mode: A chill place where you pat cats on their head or play with them with toys. Every time you enter there's a different selection of tank cats!
And, of course, there's three new characters to finish up the roster!
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Meet Luna, Geiger and Bakeneko! They're very different from each other, but they're good kitties in their own ways.
Other things added to this version are new missions, a third Grand Prix cup, and looooots of tweaks and fixes. Want to see them all? Here's the patch notes:
[list]
[*] Added Kitty playground: a mode in which you can pat the kitties and play with them
[*] Added new characters: Luna, Geiger and Bakeneko
[*] Added several Boost Challenge missions
[*] Added animated introduction sequence
[*] Added new grand prix: The Whisker Cup
[*] Removed all netcode from game, for optimization purposes
[*] Pause and results menus now use same key bindings as rest of the menus
[*] Fixed bug when exiting remap controls scene with ESC key
[*] Shotgun hitbox now shouldn't interfer with player movement
[*] Given the ice trap visible ice spikes to make it easier to see in bright areas
[*] Greatly reduced homing laser's stun time
[*] Reduced the strength of lasso weapon
[*] Slightly reduced Calico's stats
[*] Slightly increased Mao's stats
[*] Reduced the big missile explosion push force
[*] Halved bubble shield time
[*] Reduced fire trail boost duration
[*] Tweaked boostpad force in Thunder Heights before big jump
[*] Added patrons and collaborators to credits
[/list]
And now, with all of the update news explained clear, I want to add something very important.
Next update will most likely be v1.0, and make the game exit Early Access. For that reason, I ask you for your feedback. I want to make next update mostly fixes and polish, to make the game as smooth as possible, and as close as the experience you want as I can make it be.
Any hiccup, balance issue, or strange looking corner, I want to fix in the next update, so don't be shy about bringing them up in the community forum. There's a thread for that. :)
It's been about three years since this project started, and sometimes it's been hard to continue... but I'm happy to have reached this point with you guys.
Take care in these strange times we're living, and have fun.